Ukrainian developer Valery Kryzhanovsky posted a video applying a leaked build of Nvidia's DLSS 5 to the original 1996 Quake, using ReShade and RenoDX to inject the AI effect as a post-process over DOSBox's rendered frames rather than integrating it into the game engine. The 4x Multipass technique was used to intensify the effect, though Kryzhanovsky and observers note the results look poor. This follows earlier experiments by the same modder applying leaked DLSS 5 to 2D games like Duke Nukem and Pac-Man.
tomshardware.com
· 2026-10-14
YouTuber Valery Kryzhanovsky used the MAME emulator with ReShade and RenoDX to force Nvidia's leaked DLSS 5 upscaler onto the MS-DOS version of Pac-Man, applying a 4x Multipass technique across four rendering modes: Natural, Default, Cinematic, and Denoise. The results were glitchy, with some modes erasing Inky's eyes and the game's dots, since Pac-Man lacks the 3D depth data DLSS 5 is built to process.
tomshardware.com
· 2026-10-10
Independent testers have built two unofficial fixes for DLSS 5's steep performance cost, which Nvidia's own benchmarks showed can nearly halve frame rates on RTX 50-series cards. One method, a ReShade add-on called Neural Upstream, reorders the pipeline so the neural pass runs on the smaller pre-upscaled image rather than the full output frame, cutting its processing load by roughly two-thirds of the pixel count. Early tests on an RTX 4080 in Assassin's Creed Shadows show the neural rendering overhead dropping from about 32 FPS to 13 FPS lost, a 61% improvement, with similar gains reported in other titles.
techspot.com
· 2026-09-08