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Nvidia releases RTX Mega Geometry 2.0 SDK with VRAM streaming for ray tracing

Nvidia has released version 2.0 of its RTX Mega Geometry SDK, which now streams high-density mesh geometry into VRAM on demand rather than requiring an entire scene's geometry to fit in memory at once. When a scene exceeds a set VRAM budget, the system reduces detail rather than repeatedly swapping data in and out of memory. The SDK, part of Nvidia's RTX Kit toolset, is available now on GitHub alongside the RTX Kit 2026.3 release.