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Phantom Blade Zero needs 145GB install, 300GB during preload, S-Game confirms

Developer S-Game published official PC system requirements for Phantom Blade Zero ahead of launch. The game needs 145GB of free SSD space once installed, but preloading before launch temporarily requires 300GB due to unlock-process temp files. Both minimum (GTX 1660/RX 5500 XT) and recommended (RTX 3060 Ti/RX 6700 XT) specs rely on unspecified upscaling to hit their listed resolutions and framerates.

Developer 0xAX builds Conway's Game of Life in a 512-byte boot sector

A project called BootLife implements Conway's Game of Life entirely within a 512-byte x86 boot sector, using VGA memory to display the simulation grid. It's shared on GitHub as a Show HN post, built with NASM and runnable via QEMU, with source code and a Makefile provided for building and testing.

Retro coder releases open-source Windows 3.1x tools including Game of Life clone

A developer has published free, GPL-licensed source code for three old Windows 3.1x-era programs: a limited implementation of Conway's Game of Life, a GDI object-cleanup utility called GDI Rescuer, and a Mastermind-style game called Code Breaker. The Game of Life program notably demonstrates mixing 16-bit C with 32-bit assembly via winmem32.dll and handling palette and DIB color translation quirks of the era.