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New Godot tutorial covers tiling value noise shaders for GPU procedural patterns

A ninth installment in a Godot Engine shader tutorial series, built on version 4.7, demonstrates how to apply value noise with derivatives to a torus mesh and addresses tiling so the pattern repeats seamlessly across UV boundaries. The tutorial builds on a prior lesson covering value noise derivatives and walks through code changes needed to convert bumpiness and frequency parameters to vec2 types for independent tuning on each axis.

GDQuest Releases Beginner Tutorial on Writing Shaders in Godot 4

GDQuest, a game development education group, has published a free tutorial teaching newcomers how to write their first shader in the Godot 4 engine. The lesson is part of the organization's broader library of open-source learning resources for game developers.

Indie developer traces GPU shader stutter to a float rounding quirk in Voronoi noise code

A developer building a Voronoi-diagram shader for a music video noticed the animation stuttered on only one of their machines. A week-long investigation into shader compilation and disassembly revealed the bug stemmed from how the fractional part of a floating-point number was handled differently across hardware, causing visible artifacts.