A ninth installment in a Godot Engine shader tutorial series, built on version 4.7, demonstrates how to apply value noise with derivatives to a torus mesh and addresses tiling so the pattern repeats seamlessly across UV boundaries. The tutorial builds on a prior lesson covering value noise derivatives and walks through code changes needed to convert bumpiness and frequency parameters to vec2 types for independent tuning on each axis.
catlikecoding.com
· 2026-10-21
GDQuest, a game development education group, has published a free tutorial teaching newcomers how to write their first shader in the Godot 4 engine. The lesson is part of the organization's broader library of open-source learning resources for game developers.
gdquest.com
· 2026-09-21
A developer building a Voronoi-diagram shader for a music video noticed the animation stuttered on only one of their machines. A week-long investigation into shader compilation and disassembly revealed the bug stemmed from how the fractional part of a floating-point number was handled differently across hardware, causing visible artifacts.
crocidb.com
· 2026-09-16