Indie developer builds software occlusion culling for voxel game 'Block Game'
A solo developer working on a Minecraft-style voxel game called Block Game (working title) implemented a custom software occlusion culling system to improve rendering performance, particularly on weak integrated GPUs like the Radeon Vega 8. The developer reports the system runs in roughly half a frame at 60 FPS, culling 50-60% of chunks above ground and up to 95% underground, pushing framerates above 400 in cave scenes.