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Super Smash Bros

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Super Smash Bros Melee fully decompiled into C code after six-year effort

A team of developers has completed a full decompilation of Super Smash Bros Melee, converting Nintendo's 2001 GameCube fighter into readable C code that compiles into a binary identical to the original main.dol. The project, hosted on the doldecomp/melee GitHub page, took over six years and reportedly used OpenAI's Astra to help finish the work.

Super Smash Bros Melee fully decompiled, paving way for fan ports

Volunteer programmers have completed a 100% decompilation of Super Smash Bros Melee, according to the decomp.dev database, meaning the GameCube game's original code has been fully reverse-engineered. It joins other decompiled titles like Twilight Princess, Pikmin, and Animal Crossing, giving developers a legal path to build unofficial ports without using Nintendo's copyrighted code.

Fan project fully decompiles original 1999 Super Smash Bros. for N64

A community decompilation effort has recreated 100% of the source code for the original Super Smash Bros. on Nintendo 64, according to a listing on Decomp.dev. The completed project, hosted on GitHub with build instructions, means the 1999 platform fighter can now theoretically be ported natively to modern systems like Windows or Android rather than relying on emulation.

Panasonic Q, the GameCube/DVD hybrid, now commands over $1,000 on resale market

The Panasonic Q combined a GameCube with a DVD and CD player in one chassis, but the two functions operated as separate systems rather than a true integration—game audio stayed on standard analog output while home theater features like Dolby Digital and DTS applied only to movie playback. Users had to manually toggle between gaming and DVD modes with a hardware switch, and the console shipped with matching Panasonic-branded controller and remote. Today, original units sell for well over $1,000 due to their rarity and collector interest.