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The Last Of Us Part I

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Open-source tool SCSKiller targets PC shader-compilation stutter

A free, open-source application called Shader Compilation Stutter Killer (SCSKiller) precompiles game shaders into the GPU driver's cache before launch, aiming to prevent mid-game freezes caused by on-the-fly shader compilation. It works at the engine level, supporting titles built on Unreal Engine 4 and 5, Unity, RE Engine, and FromSoftware's engines, rather than requiring a per-game whitelist. Testers tried it across several games known for stutter issues to evaluate its effectiveness.