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Parents Face Limits Controlling Distractions on School-Issued Devices

Schools increasingly rely on laptops and tablets for coursework, but these same devices expose students to games, social media, and web browsing that can pull focus from schoolwork. Parents often have limited ability to adjust settings on school-managed devices, making it harder to curb distractions than on family-owned technology.

Galaxy Watch models freeze after time zone restart prompt, charging fixes it

Some Samsung Galaxy Watch users, including owners of the Watch Ultra, Watch Ultra 2 and Watch 6 Classic, report their smartwatches fail to boot after a routine time zone update asks them to restart. Placing the watch on its charging puck has proven to revive it, according to reports from affected users and SamMobile's own testing.

Nintendo Switch 2 price rises $50 to $499.99 starting September 1st

Nintendo will raise the price of its base 256GB Switch 2 console from $449.99 to $499.99 beginning next Tuesday, September 1st. The company had previously announced the increase, and it also recently unveiled two game bundles priced above $500 that include a slight discount.

Pebble Time 2 revives classic smartwatch design with open-source software

The Pebble Time 2 requires initial setup time to pick a watch face from thousands available, drawing on Pebble's legacy library, but proves easy to use afterward thanks to its tall display suited for scrolling menus and reading text. It includes basic health tracking—steps, sleep, and heart rate via a PPG sensor—presented through simple graphs rather than computed scores. The device runs on PebbleOS, now fully open-source after Google released it and the Rebble community maintained it following Fitbit's earlier abandonment of the platform.

Singapore study links early childhood screen time to lower academic scores at age 9

A birth-cohort study tracking 502 Singaporean children from age 1 to 8 found that higher screen viewing time, especially at age 1, 1.5 and 6 years, was linked to weaker academic performance at age 9 and poorer working memory at 10.5, even after adjusting for other factors. Cumulative screen exposure across childhood also predicted lower academic performance, though not working memory.