The openQ4 project has published 0.14.1, nicknamed the Awakening Edition, which makes playable a Quake 4 expansion that Raven Software and Ritual Entertainment never officially released. Justin Marshall recovered the unfinished alpha content, and openQ4's team rebuilt its 13 maps, monsters, weapons and vehicles using their own engine code rather than the original alpha files, also fixing parts that never worked as intended. The update also adds stable shadow mapping, a redesigned interface, Vulkan support on Windows, improved bot AI and an experimental Android build, replacing a withdrawn 0.14.0 release.
moddb.com
· 2026-11-12
Blender 5.3 has shipped with the ability to import 3D Gaussian Splats from PLY, SPZ, and glTF files, plus support for Nvidia's DLSS 4.5 Ray Reconstruction as a new denoiser and compatibility with Nvidia RTX Spark devices. The update also makes Vulkan the default graphics backend on Windows (excluding ARM) and Linux, replacing OpenGL, and adds dispersion support to the Principled BSDF shader node in Cycles.
tech.slashdot.org
· 2026-11-10
A new project called PS5LM runs llama.cpp on a jailbroken PS5's GPU, loading GGUF language models and serving them to other devices on the same network, such as laptops and phones. It exposes OpenAI-style and Anthropic-style endpoints, works with tools like Claude Code, and can also run decision models that answer TypeSafe's /v1/systemone API, the same interface used by the PC tool Ollaya. The console uses its Vulkan backend on its RDNA 2 GPU, with 11.4 GB of shared memory available for models and context, and needs no PC, cloud connection or account to operate.
github.com
· 2026-10-16
A Reddit user known as AdIllustrious7246 built a fork of PS5LM, a llama.cpp port for jailbroken PS5 consoles, that uses the PS5_Vulkan graphics driver to run AI language models on the console's GPU instead of its CPU. The update lets the PS5 run a 27-billion-parameter model at 20 tokens per second, and smaller models like Gemma 4 E4B and Llama 3.2 3B at 61 and 124 tokens per second respectively, far faster than the earlier CPU-only version that was limited to about 6.25 GiB of memory.
tomshardware.com
· 2026-10-16
Coder Lorean Xavier has published an open-source tool on GitHub that reconstructs Hideo Kojima's canceled Silent Hills teaser P.T. as a native Windows executable, rebuilt in C++ and Vulkan. The port requires users to supply their own decrypted copy of the original PS4 game files to recreate the levels, models, sounds and cutscenes, and it adds extras like upscaling, frame generation, a camera mode, experimental third-person and VR modes, and a museum viewer for unused assets.
arstechnica.com
· 2026-10-12
Developer Sword has released PS5SX2, a port of the PCSX2 emulator that runs natively on jailbroken PlayStation 5 hardware. The software supports physical PS2 discs via internal or USB optical drives, plus common disc image formats like ISO, CHD, CSO and ZSO, though it can only read PS2 titles on DVDs due to the PS5 drive's lack of a CD laser. It uses a modified Vulkan translation layer, ps5vk, built by coder Mihawk-99, since the PS5 has no official Vulkan driver support.
tomshardware.com
· 2026-10-10
AnyPS5 is an open-source tool that relinks PlayStation 5 executables into native Windows and Linux binaries rather than emulating them, using reimplemented system libraries for dynamic linking. The project reports roughly 87% of known PS5 system library functions mapped so far, with one game, Dreaming Sarah, confirmed running at a stable 60fps on modest hardware. It supports SDL game controllers and configurable keyboard/mouse input, and is released under GPLv2.
github.com
· 2026-10-06
Reddit user Yzenxam demonstrated a PS5 running a port of the original Xbox emulator Xemu, dubbed XPSemu, with Forza Motorsport, Halo 2 and Crash Bandicoot installed. The project's developer, ZiZc3, says it is essentially stock Xemu made to run as a native PS5 app, using the PS5_Vulkan work that lets Xemu talk to the console's AMD GPU via the open-source RADV driver. ZiZc3 has published the code on GitHub along with a custom dashboard, per-game settings, patches and a performance overlay.
tomshardware.com
· 2026-10-05
A developer has published Janus, an open-source single Go binary that runs local .gguf language models on AMD, Intel or Nvidia GPUs via Vulkan, or on CPU, without requiring Python, Docker or Ollama. It exposes an OpenAI-compatible API alongside a built-in web UI with chat, tool-calling, memory and file-handling features, and supports hot-swapping models without restarting.
github.com
· 2026-10-01
A new open-source project called OpenDLSS reimplements the neural network behind Nvidia's DLSS 5, reproducing the same 71-block transformer architecture used in DLSS-NR build 310.8.0, down to matching intermediate outputs at all 75 block boundaries. The project runs on Vulkan using FP8 tensor-core computation, and includes a separate WebGPU browser port that reproduces identical results without tensor cores or FP8 support. Users must supply their own copy of Nvidia's trained model weights to run it.
github.com
· 2026-09-30
Developers of the open-source PS5 emulator SharpEmu announced via X on September 25 that six of 55 tested PS5 titles now run at a playable 60 FPS, including Dreaming Sarah, Hoa, and Tomb Raider IV-VI Remastered. The milestone came with release v0.0.4-release.2, which added improved SPIR-V shader translation and updated Vulkan API support; 12 of the 55 titles reached a general 'gameplay' state.
tomshardware.com
· 2026-09-27
AnyPS5 is an open-source tool that converts PS5 executables into Windows and Linux formats and recompiles shaders into SPIR-V for Vulkan, acting as a compatibility layer rather than a traditional emulator. Its GitHub page notes test builds have booted some games to the main menu, with a few reaching gameplay with audio, though a public build has not been released.
tomshardware.com
· 2026-09-26