Developer finds memory-corruption bug and compiler flaw in Infocom's Infidel
A developer analyzing Infocom's 1983 text adventure Infidel discovered a 'wild pointer' bug that corrupts memory, tracing it to a flaw in the game's original compiler. The bug, found using a memory-level debugger on the 1984 Macintosh release (and present in the original 1983 version too), affects how the game tracks objects left in its endless desert area.