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Microsoft adds pay-as-you-go Xbox Cloud Gaming, caps Game Pass streaming hours

Microsoft will let anyone buy cloud gaming playtime hours through the Xbox Store starting in November, letting non-subscribers stream eligible owned games without Game Pass. At the same time, Game Pass Ultimate subscribers will face a new monthly cap of just 15 cloud gaming hours, pushing heavy users toward buying extra hourly bundles. Microsoft is also testing a free, ad-supported cloud gaming tier for Xbox Insiders.

Microsoft caps Xbox Cloud Gaming hours across all Game Pass tiers starting November

Microsoft will end unlimited Xbox Cloud Gaming access less than a year after introducing it, replacing it with monthly caps of 15 hours for Ultimate subscribers, 10 hours for Premium, and 5 hours for Essential. Players who exceed these limits will need to buy additional playtime bundles through the Xbox store, though unused hours can roll over. Microsoft says the change affects about 4% of Game Pass subscribers and cites rising infrastructure costs as the reason.

HTC brings Vive Eagle smart glasses to US, Europe and UK a year after Taiwan debut

HTC is finally launching its Vive Eagle smart glasses outside Taiwan, expanding availability to North America, Europe, the UK and Australia a year after their original release. The hardware remains largely unchanged, featuring a Snapdragon AR Gen 1 chip, 12-megapixel camera, open-ear speakers and support for OpenAI or Gemini assistants, with US sales starting today at $499 and European shipments beginning September 21st.

Nvidia's RTX Spark chip debuts in Lenovo Yoga 9n laptop at IFA 2026

Nvidia showed the first working laptop built on its RTX Spark superchip, the Lenovo Yoga 9n, a 16-inch 2-in-1 with an OLED touch display, six speakers and a 9.2-megapixel webcam. The chip pairs an Arm-based Grace CPU with up to 20 cores and a Blackwell RTX GPU with up to 6,144 cores in a single system-on-a-chip, letting the laptop measure just 0.69 inches thick, nearly matching the MacBook Pro. Nvidia also revealed mini desktop PCs using the same chip, aimed at running local AI workloads.

Nvidia to acquire Hugging Face for $12.9 billion after CEO-to-CEO summer outreach

Nvidia has agreed to buy open-source AI platform Hugging Face for $12.9 billion, confirming earlier reports of the deal. Hugging Face CEO Clément Delangue told CNBC he personally reached out to Nvidia's Jensen Huang over the summer, saying talks moved quickly once initiated. Huang said the platform will remain open to the broader AI ecosystem while gaining more scale and infrastructure support.

Nvidia closes $12.93 billion acquisition of Hugging Face

Nvidia has officially completed its purchase of Hugging Face for $12.93 billion, ending weeks of speculation. Hugging Face's platform, which hosts three million models, one million apps, and half a million datasets for over 18 million developers, will remain open, according to CEO Jensen Huang, who pledged that Nvidia hardware won't be a requirement for using the service.

Tom's Hardware tests 31 CPUs in Onimusha: Way of the Sword benchmark

Tom's Hardware ran Capcom's new RE Engine title Onimusha: Way of the Sword through its built-in benchmark across 31 CPUs, from Intel's newly released Core Ultra 7 270K Plus down to AMD's decade-old Ryzen 7 2700X. AMD's X3D chips outperformed flagship processors by roughly 10%, while the 270K Plus underperformed compared to Intel's older Raptor Lake Refresh parts, and AMD's newer 12-core Ryzen 9 chips also lagged unexpectedly.

ChatGPT, Claude and Grok Suffer Simultaneous Outages Thursday

OpenAI's ChatGPT, Anthropic's Claude, Google's Gemini and X's Grok all experienced service disruptions at the same time on Thursday morning. OpenAI said it applied a mitigation and was monitoring recovery, while Anthropic reported issues limited to its Opus 4.8 and Opus 5 models. Downdetector data suggested OpenAI's problems were largely resolved as other services, including Google and Fortnite, continued to face issues.

Ascentiz unveils modular H+K hip-knee exoskeleton platform at IFA 2026

Ascentiz is showcasing a modular exoskeleton system at IFA 2026 built around a hip module (H) and a knee module (K) that can be used separately or combined via a hub into an H+K configuration coordinated by its BodyOS software. Each module targets different movement needs—hip assistance for propulsion like walking and climbing, knee assistance for load management on stairs and slopes—while sharing a common Exo-Belt and communication architecture.

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