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Epilogue's USB-C Operator devices let PCs play and back up Nintendo cartridges

Epilogue makes USB-C cartridge readers, the $50 GB Operator for Game Boy, Game Boy Color and Game Boy Advance carts, and the $60 SN Operator for Super Nintendo and Super Famicom titles, with an N64 version in development. The devices connect real cartridges to Windows, Mac, Steam Deck, Xbox Ally or even phones, letting users back up save data and play games through companion Playback software that pulls the ROM and runs it in an emulator.

GameCube's commercial struggles traced to design and content gaps, retrospective finds

A retrospective look back at Nintendo's GameCube console highlights how it became the company's second worst-selling system ever, moving just 21.74 million units. The analysis points to a limited game library, heavy dependence on first-party titles, and the omission of DVD playback as key factors behind its poor commercial performance.

Modders Run Windows NT 4.0 on Nintendo GameCube Hardware

Hobbyist developers have successfully ported Windows NT 4.0 to Nintendo's GameCube console, building on groundwork laid by a project called Entii for Workcubes hosted on GitHub. The feat was recently showcased in a video by Jiga Tech, demonstrating the modding process used to get Microsoft's decades-old operating system running on the aging Nintendo hardware.

SpaghettiPad brings native Metal-rendered Mario Kart 64 to iPhone

Developer Chris Sotraidis built SpaghettiPad, an iPhone app that runs a decompiled PC source port of Mario Kart 64 called SpaghettiKart using the Libultraship library, which reimplements the original N64 SDK for modern hardware. Unlike emulators such as Delta, this approach renders the game natively via Metal, supports Bluetooth controllers, and unlocks widescreen visuals, frame rates up to 120fps, and higher-resolution textures.

Nintendo to halt original Switch shipments to European retailers by February 2027

Nintendo says it will stop supplying new original Switch hardware to European retailers by mid-February 2027, citing EU rules mandating user-replaceable batteries. The company will continue manufacturing the Switch, Switch Lite, and Switch OLED through 2026, keeping them widely available in Europe, though no timeline has been given for the US or Japan. Existing owners will still be able to use their games and accessories, and online services will continue for the foreseeable future.

Nintendo's Virtual Boy, not GameCube or Wii U, ranks as its biggest console flop

A retrospective analysis argues that Nintendo's worst-performing console wasn't the GameCube or Wii U, but the Virtual Boy, a mid-1990s system that was discontinued in less than a year and sold far fewer units than either of those later machines. Despite its poor reception at launch, the piece notes a recent resurgence has made the Virtual Boy more accessible to try today than it has been in decades.

Snowboard Kids N64 game fully decompiled in just 84 days

A collaborative team led by an independent developer completed a 100% decompilation of the original Snowboard Kids for Nintendo 64, meaning every function now has matching C code that compiles to identical machine code as the original. The project took 84 days, compared with 596 days for a prior effort on Snowboard Kids 2, with contributors including inspectredc, Bl00D4NGEL, and queueRAM providing key expert work alongside AI assistance.

Video game adaptations replace superhero films as Hollywood's dominant trend

Hollywood is increasingly turning to video game properties for film and TV adaptations as superhero content declines, following the box-office success of Illumination's $1.3 billion Super Mario Bros. Movie and critically praised shows like The Last of Us and Fallout. This marks a dramatic turnaround from the disastrous 1993 Super Mario Bros. film, which flopped due to mismatched tonal choices and studio interference.

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