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Behind Kamathipura's Closed Doors

On the rickshaw, in the evening rush hour. An elderly driver, hands on the steering wheel, khaki shirt, marking his station. His neck hesitantly swivels, as if to say something: they have arrived at their destination. An alien territory in the white-washed city. Coquettish beckonings are lined up on fractured doors as street lamps in the narrow alleys. Collapsing buildings constrict ventilation and light. A landlord’s greed is made manifest: two-storeyed houses buried beneath off-balanced extens

Nvidia unveils new GPU designed for long-context inference

In Brief At the AI Infrastructure Summit on Tuesday, Nvidia announced a new GPU called the Rubin CPX, designed for context windows larger than 1 million tokens. Part of the chip giant’s forthcoming Rubin series, the CPX is optimized for processing large sequences of context and is meant to be used as part of a broader “disaggregated inference” infrastructure approach. For users, the result will be better performance on long-context tasks like video generation or software development. Nvidia’s

A Software Development Methodology for Disciplined LLM Collaboration

Disciplined AI Software Development - Collaborative A structured approach for working with AI on development projects. This methodology addresses common issues like code bloat, architectural drift, and context dilution through systematic constraints. The Context Problem AI systems work on Question → Answer patterns. When you ask for broad, multi-faceted implementations, you typically get: Functions that work but lack structure Repeated code across components Architectural inconsistency ove

Development speed is not a bottleneck

"You are wrong, Pawel. You can vibe code a successful product without any technical skills. Here's one example." I liked the challenge, especially since it referenced a source. What I thought would be a short comment evolved into a series of articles. This post is the last one (or at least I believe so at the time of writing), and I will focus on the product management side. Well, just one aspect of it. The perception that the pace of shipping features (or building in general) is the bottlene

Development Speed Has Never Been a Bottleneck

"You are wrong, Pawel. You can vibe code a successful product without any technical skills. Here's one example." I liked the challenge, especially since it referenced a source. What I thought would be a short comment evolved into a series of articles. This post is the last one (or at least I believe so at the time of writing), and I will focus on the product management side. Well, just one aspect of it. The perception that the pace of shipping features (or building in general) is the bottlene

China Unveils Plans to Establish a Fully AI-Powered Economy by 2035

As the western world braces for the "pop" of an enormous AI spending bubble, it seems China is going all-in on the AI hype. Yesterday, the Chinese State Council — the government body responsible for carrying out Chinese Government policy, sort of like the executive branch of the US — released its ten-year plan for AI development. By 2035, it declares, AI will become a "key growth engine for the country's economic development," enabling the People's Republic to "fully enter a new stage of devel

Uncomfortable Questions About Android Developer Verification

Uncomfortable Questions About Android Developer Verification ICEBlock “is an innovative, completely anonymous crowdsourced platform that allows users to report Immigration and Customs Enforcement (ICE) activity with just two taps on their phone.” The developer of ICEBlock disclosed his identity. In addition to receiving threats of federal prosecution over the app, the developer has faced other backlash, including his wife being fired from a federal government job. This is one recent example d

Switch emulator Sudachi is no more, and it’s (mostly) not because of Nintendo

Curtis Joe / Android Authority TL;DR Popular Switch emulator Sudachi is no longer under active development. Developer Jarrod Norwell has moved on to Folium, an iOS emulation app. The final version will remain available, but the dev recommends switching to Eden. Nintendo Switch emulation seems to have recovered from last year’s major blows in the wake of Yuzu’s untimely demise, but one emulator from that era remained under active development, at least until now. Sudachi is a Yuzu fork with a

Show HN: Port Kill – A lightweight macOS status bar development port monitor

🚧 Port Kill A lightweight macOS status bar app that monitors and manages development processes running on ports 2000-6000. The app provides real-time process detection and allows you to kill individual processes or all processes at once. Features Real-time Monitoring : Scans ports 2000-6000 every 5 seconds using lsof commands : Scans ports 2000-6000 every 5 seconds using commands Visual Status Bar Icon : Shows process count with color-coded center (green=0, red=1-9, orange=10+) : Shows proc

The Division 2: Survivors will bring 'survival extraction' to the series

On Friday, Ubisoft announced… something. The company describes The Division 2: Survivors as "an updated take on the survival extraction experience." Is it DLC? Is it a new game mode? We have no idea. But Ubisoft said it will "strive for transparency during its development." Unfortunately, that didn't apply to its announcement. Ubisoft said Survivors is in its early stages, which may explain the lack of detail. Other media outlets have reported that it will come in 2026. But the company's franch

2025 is turning into a good year for long-awaited games

It actually happened: Silksong, the standalone sequel to Hollow Knight, has a release date. After seven years in development, and almost as many shrouded in silence, the game is coming out on September 4th. It’s welcome news for the millions of Hollow Knight fans who have been impatiently waiting. But it’s also part of a welcome trend: 2025 is shaping up to be the year that several long in-development games finally see the light of day. While both Routine and Metroid Prime 4 seem to have suffer

Apple's new Processor Trace instrument is incredible

Apple’s latest addition to Xcode, the Processor Trace instrument, is one of those features that sounds pretty mundane until you actually try it. Then you realize it’s exactly what you’ve been needing for the performance mysteries that eat up hours upon hours of your development time. If you’ve been developing apps for a while, this story will sound very familiar. Your app runs fine in testing, but then users complain about performance issues or excessive battery drain. You fire up Instruments,

Scientists Are Getting Seriously Worried That We've Already Hit Peak AI

The long-awaited release of OpenAI's GPT-5 has gone over with a wet thud. Though the private sector continues to dump billions into artificial intelligence development, hoping for exponential gains, the research community isn't convinced. Speaking to The New Yorker, Gary Marcus, a neural scientist and longtime critic of OpenAI, said what many have been coming to suspect: despite years of development at a staggering cost, AI doesn't seem to be getting much better. Though GPT-5 technically perf

Krafton claims former Subnautica 2 devs ‘lost interest’ in developing game

is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities. Posts from this author will be added to your daily email digest and your homepage feed. Krafton has fired another shot in its legal battle with former executives of Subnautica 2 studio Unknown Worlds, who filed a lawsuit last month, claiming the South Korean publisher undermined the game’s release to avoid paying them a bon

New Line’s ‘Space Invaders’ Movie is Back in Business

Next up on the ever-expanding list of video game adaptations? A movie for Space Invaders, apparently. Per Deadline, New Line Cinema is finally making good on its hopes to bring Taito’s shoot ’em up to life. First announced back in 2019, the studio and production company Safehouse Pictures have put comedy writers Ben Zazove and Evan Turner on script duties. Individually, they’ve written or produced for movies like Sherlock Gnomes (Zazove) and Journey to the Center of the Earth (Turner), but as a

Show HN: Stagewise (YC S25) – Front end coding agent for existing codebases

stagewise The frontend coding agent for production codebases About the project Welcome to stagewise — The frontend coding agent for production codebases 💬 Tell the agent what you want to change 🧠 Click on element(s) to let the agent know where a change should happen 💡 Let stagewise do the magic! Perfect for devs tired of pasting element information and folder paths into prompts. stagewise uses real-time, browser-powered context. Features ⚡ Works out of the box 🧩 Customize and extend fu

BioShock 4 loses direction again as 2K fires top leadership

Facepalm: Take-Two's BioShock 4 has been stuck in development hell for over a decade. Now, executives have fired the studio head, demoted the creative director, and ordered a full rewrite, putting the project's future in doubt. Fans have long wondered when the game will launch - but maybe the real question is: will it? Take-Two is overhauling the long-delayed next installment in the BioShock series after an internal review left top executives at 2K Games dissatisfied with the game's progress. T

Here’s how Samsung is speeding up software updates for Galaxy devices

C. Scott Brown / Android Authority TL;DR Samsung managed to release its Android 16-based One UI 8 update so quickly by adopting Google’s new “Trunk Stable” development model. Instead of using separate branches for new versions, all development now happens on a single, stable codebase with features hidden behind flags until ready. This trunk-based approach avoids the time-consuming “merge conflicts” of the old model, enabling a much faster release schedule for Google and Samsung. While Google

Developing with Kiro: Amazon's New Agentic IDE

One of the coolest things about being part of AWS's Community Builders program is that we occasionally get early access to new products. As such with today's public preview that is available over at kiro.dev, I am excited that you guys will be able to have an opportunity to try out this new development experience. Like other agentic IDEs that I've worked with, Kiro still feels early, but in my extensive testing there is no question to my mind that it has already multiplied my productivity by lea

Apple publishes Human-Centered Machine Learning workshop videos

Today, Apple published on its Machine Learning Research blog, select recordings from its 2024 Workshop on Human-Centered Machine Learning (HCML), highlighting its work on responsible AI development. Almost 3 hours of content made available The event, originally held in August 2024, brought together Apple researchers as well as academic experts, and explored everything from model interpretability to accessibility, and strategies to predict and prevent large-scale negative outcomes due to the ev

Virtuos, the studio behind Oblivion Remastered, is laying off around 270 employees

It said teams 'facing lower occupancy and slower demand due to structural shifts in the industry' would bear the brunt of the cuts. Virtuos, the studio that developed The Elder Scrolls 4: Oblivion Remastered, is laying off seven percent of its staff, or around 270 employees. Gauthier Andres, a reporter and co-founder at Origami, was first to report the news, which the studio later confirmed. Virtuos has provided support on a number of large game projects — including a recent patch for Cyberpunk

These four charts show where AI companies could go next in the US

While the impact of AI on tech hubs like San Francisco and Boston is already being felt, AI proponents believe it will transform work everywhere, and in every industry. The report uses various proxies for what the researchers call “AI readiness” to document how unevenly this supposed transformation is taking place. Here are four charts to help understand where that could matter. 1. AI development is still highly focused in tech hubs. Brookings divides US cities into five categories based on h

OpenCut: The open-source CapCut alternative

OpenCut (prev AppCut) A free, open-source video editor for web, desktop, and mobile. Privacy : Your videos stay on your device : Your videos stay on your device Free features : Every basic feature of CapCut is paywalled now : Every basic feature of CapCut is paywalled now Simple: People want editors that are easy to use - CapCut proved that Features Timeline-based editing Multi-track support Real-time preview No watermarks or subscriptions Analytics provided by Databuddy, 100% Anonymize

Krafton slams ex-Subnautica 2 execs and claims it’ll give developers their ‘promised’ reward

To Our 12 Million Fellow Subnauts, — Inevitable Leadership Change Driven by Project Abandonment–Despite Holding 90% of Earnout for Themselves First and foremost, we sincerely thank you for your continued support, passion, and unwavering dedication to Subnautica. We wish to provide clarity on the recent leadership changes at Unknown Worlds, a creative studio under KRAFTON. Background of Leadership Change KRAFTON deeply values Subnautica’s unique creativity and immersive world-building. To pro

The jank programming language

The jank programming language jank is a general-purpose programming language which embraces the interactive, value-oriented nature of Clojure as well as the desire for native compilation and minimal runtimes. jank is strongly compatible with Clojure and considers itself a dialect of Clojure. Please note that jank is under heavy development; assume all features are planned or incomplete. Where jank differs from Clojure JVM is that its host is C++ on top of an LLVM-based JIT. This allows jank to

Jank Programming Language

The jank programming language jank is a general-purpose programming language which embraces the interactive, value-oriented nature of Clojure as well as the desire for native compilation and minimal runtimes. jank is strongly compatible with Clojure and considers itself a dialect of Clojure. Please note that jank is under heavy development; assume all features are planned or incomplete. Where jank differs from Clojure JVM is that its host is C++ on top of an LLVM-based JIT. This allows jank to