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Jeremy Crawford and Chris Perkins Have Jumped Ship From ‘Dungeons & Dragons’ to ‘Critical Role’

Critical Role may have built its years of blockbuster success out of Dungeons & Dragons, but at this point the actual-play streamer’s success has grown well beyond the game, from animated series to its own tabletop games. But now it’s taken an even bigger step: by recruiting two of the biggest names of contemporary D&D design. This morning Critical Role confirmed that Jeremy Crawford, Wizards of the Coasts’ former D&D principle rules designer, and Chris Perkins, former D&D senior story designer

Apple releases SF Symbols 7 beta with new animations, variable draw, gradients, more

Alongside new design materials and resources for iOS 26, iPadOS 26, and macOS Tahoe 26, Apple has also released the beta version of SF Symbols 7, a major update to its system iconography toolkit. The update includes hundreds of new icons, alongside new animation tools and transitions. Here’s everything new. This year’s update brings a series of meaningful enhancements, including brand-new Draw animations, improved Magic Replace transitions, variable rendering support, and automatic gradients. A

Topics: 26 apple draw new symbols

RT64: N64 graphics renderer in emulators and native ports

RT64 RT64 is an N64 graphics renderer for playing games with enhancements in emulators and native ports. Work in Progress Emulator Support (Plugin) and Ray Tracing (RT) are not available in this repository yet. This repository has been made public to provide a working implementation to native ports that wish to use RT64 as their renderer. Development of these features is still ongoing and will be added to this repository when they're ready. Thank you for your patience! Features available