Published on: 2025-06-14 19:10:00
Prakhar Khanna/ZDNET The first time I used an anti-reflective display on a personal device was last year when I reviewed the Galaxy S24 Ultra. I was amazed by the quality-of-life improvements it brought to my daily use -- and I wanted to see it on more devices. Therefore, I wasn't too pleased when Apple priced its nano-textured iPad Pro out of budget by limiting it to the 1TB variant. I wanted a flagship iPad with an anti-reflective screen, but that price made the feature inaccessible. Finally
Keywords: ipad nanotexture screen tablet xiaomi
Find related items on AmazonPublished on: 2025-06-19 11:02:51
May, 24 2025 • 16 min read • 2461 words Preface: A few weeks back, I implemented GPT-2 using WebGL and shaders (Github Repo) which made the front page of Hacker News (discussion). By popular demand, here is a short write-up over the main ideas behind GPU shader programming (for general-purpose computing). The Origins of General Purpose GPU Programming In the early 2000s, NVIDIA introduced programmable shaders with the GeForce 3 (2001) and GeForce FX (2003). Instead of being limited to predete
Keywords: fragment gpu shader shaders texture
Find related items on AmazonPublished on: 2025-07-07 12:59:40
Introduction The realm of shader programming today is dominated by GLSL, but the road to where we are was long and loopy. Shader programs came about as a natural evolution of texture combination, another form of programmability found as late as the Wii (2006). However, texture combination on OpenGL is inherently more limited, from lack of features that cannot be worked around e.g. texture coordinate displacement, whilst extensions such as NV_texture_shader were never pulled in. At a point, tex
Keywords: color s1 state texture vertex
Find related items on AmazonPublished on: 2025-07-08 08:17:14
Mipmap selection in too much detail In this post, I want to shed some light on something I’ve been wondering about for a while: How exactly are mipmap levels selected when sampling textures on the GPU? If you already know what mipmapping is, why we use it, and what pixel derivatives ( ddx() / ddy() ) are, you can skip to the section Derivatives to mipmap levels. The post does, however, assume some knowledge of graphics programming. Mipmapping primer A very common operation in shaders is textu
Keywords: dx dy mipmap partial texture
Find related items on AmazonPublished on: 2025-07-20 04:00:19
Prakhar Khanna/ZDNET The first time I used an anti-reflective display on a personal device was last year when I reviewed the Galaxy S24 Ultra. I was amazed by the quality-of-life improvements it brought to my daily use -- and I wanted to see it on more devices. Therefore, I wasn't too pleased when Apple priced its nano-texture iPad Pro out of budget by limiting it to the 1TB variant. I wanted a flagship iPad with an anti-reflective screen, but that price made the feature inaccessible. Finally,
Keywords: ipad nanotexture screen tablet xiaomi
Find related items on AmazonPublished on: 2025-08-01 15:11:50
Apple is preparing to launch an M5 iPad Pro later this year as one of the first products with its next-generation chip. Whatever the new features are, I know I’ll be buying one. Why? Because of a poor choice I made with my M4 model. New M5 iPad Pro coming later this year It’s shaping up to be a strong year for the iPad. We’ve already gotten an M3 iPad Air (currently $100 off) and new base iPad. iPadOS 19 will reportedly bring big upgrades like a Mac-style menu bar and overhauled Stage Manager.
Keywords: ipad nano new pro texture
Find related items on AmazonPublished on: 2025-08-24 11:18:47
Screenshot Apple is out with a pair of new ads highlighting the MacBook Pro today. The ads are part of the “Mac does that” campaign and focus on the MacBook Pro’s nano-texture display and all-day battery life. Here’s what Apple says in its new “Low Glare” ad touting the MacBook Pro’s nano-texture display: Bright days? Bring it on. The nano-texture display option for MacBook Pro scatters light to minimize glare and reflections in bright spaces, whether inside or out. Apple added a nano-textur
Keywords: apple macbook nano pro texture
Find related items on AmazonPublished on: 2025-09-30 02:55:56
Prakhar Khanna/ZDNET The first time I used an anti-reflective display on a personal device was last year when I reviewed the Galaxy S24 Ultra. I was amazed by the quality-of-life improvements it brought to my daily use -- and I wanted to see it on more devices. Therefore, I wasn't too pleased when Apple priced its nano-texture iPad Pro out of budget by limiting it to the 1TB variant. I wanted a flagship iPad with an anti-reflective screen, but that price made the feature inaccessible. Finally,
Keywords: ipad nanotexture screen tablet xiaomi
Find related items on AmazonPublished on: 2025-10-18 10:44:44
We didn't realize it, but Shrek Xbox was the first deferred shaded game. A while after shipping Shrek, and before this talk, I had already spent around a year contracting for Microsoft's ATG (Advanced Technology Group - the team behind Xbox) researching deferred rendering on ATI's early prototype shader model 2.0 hardware, so I was extremely confident this approach to rendering scenes was the right path forward. Rewind to A Bit of Deferred Shading History, Way Back in 2001 If it wasn't for Atm
Keywords: deferred omni texture time xbox
Find related items on AmazonPublished on: 2025-11-01 10:29:13
Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion. NVIDIA RTX Kit is a suite of neural rendering technologies to ray-trace games with AI, render scenes with immense geometry, and create game characters with photorealistic visuals. RTX Kit is now available on the /NVIDIA RTX/RTXkit GitHub repo and brings together s
Keywords: neural nvidia rtx sdk texture
Find related items on AmazonPublished on: 2025-11-07 11:24:30
Introduction The last few weeks, OpenGL has caught my eye (frankly, it was a hiring challenge that nerd sniped me). I had 0 experience with OpenGL whatsover and thought that this might be a good time to give graphics a shot! If nothing I’ll at least revise the graphics concepts that I’ve long forgotten after my 6th Semester. However, I should mention that this post is not intended to be a learning guide for OpenGL or WASM, I have attached resources in the end for the same. This is supposed to
Keywords: 20 sphere spheres texture vec3
Find related items on AmazonPublished on: 2025-11-12 11:26:17
RT64 RT64 is an N64 graphics renderer for playing games with enhancements in emulators and native ports. Work in Progress Emulator Support (Plugin) and Ray Tracing (RT) are not available in this repository yet. This repository has been made public to provide a working implementation to native ports that wish to use RT64 as their renderer. Development of these features is still ongoing and will be added to this repository when they're ready. Thank you for your patience! Features available
Keywords: draw game renderer rt64 texture
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