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I love anti-reflective displays, but an iPhone one is no big deal

A report yesterday suggested that the two iPhone 17 Pro models could get an anti-reflective display, after Apple’s suppliers managed to overcome production difficulties. I do love anti-reflective displays, and still have very fond memories of my all-time favorite Apple one from way back in 2004, but an iPhone one would have only moderate appeal to me … There was a time when all screens were matte. Then along came glossy screens, Apple and the rest of the tech industry fell in love with them, a

Neural Texture Compression demo shows it can do wonders for VRAM usage

Serving tech enthusiasts for over 25 years.TechSpot means tech analysis and advice you can trust In context: Modern game engines can put severe strain on today's hardware. However, Nvidia's business decisions have left many GPUs with less VRAM than they should. Fortunately, improved texture compression in games helps make the most of what's available. Neural Texture Compression (NTC) is a new technique that improves texture quality while reducing VRAM usage. It relies on a specialized neural n

RT64: N64 graphics renderer in emulators and native ports

RT64 RT64 is an N64 graphics renderer for playing games with enhancements in emulators and native ports. Work in Progress Emulator Support (Plugin) and Ray Tracing (RT) are not available in this repository yet. This repository has been made public to provide a working implementation to native ports that wish to use RT64 as their renderer. Development of these features is still ongoing and will be added to this repository when they're ready. Thank you for your patience! Features available