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AV-Racer Devlog (1): Getting a functional car model

wassimulator; I make stuff Next article ► AV-Racer Devlog (1): Getting a functional car model est. reading time: 10 minutes The first question revolving around the interest of making a car game was figuring out the methods used by car games in simulating a car body. My modest lacunary conglamurate of car facts was all I had to start with, the general idea was to simulate car and tire forces that would move the thing through the might of physics. The right approach to this problem became a matt

Angular 16: Key Features and Best Practices for Modern Development

Introduction So, Angular 16 dropped in late 2023, and honestly, it feels like a pretty big jump forward for anyone building serious, enterprise-level apps. It’s not like they threw everything out the window – it still has that core Angular reliability and the ability to handle really big projects. But what they did add is pretty cool: better ways to catch those annoying type errors early on, some genuinely useful new bits and pieces in the Angular CDK, and a bunch of performance tweaks that sho