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The common sense unit of work

What if we were to model a typical software development lifecycle in code? The unit of work would be the fundamental abstraction. We’d build state machines and workflows around it, carrying it from specification to deployment through activities performed by product managers, engineers, designers, and others. The process could be customised to each team’s needs, with all the bells and whistles. But fundamentally, its effectiveness and adaptability depends on how good this central abstraction is.