From Point Clouds to Photorealism: How PRoGS Advances the State of Neural Rendering
What if a real-time automated decision-making process needs a computer vision system to produce photorealistic visuals in a mere fraction of a second? In many cases, this requires too much computational power — if it’s even possible at all. When computer vision uses 3D Gaussian splatting (3DGS), it provides a photorealistic image, but the process takes far too long. For more on this topic, see our article on computer vision for disaster responses. This article discusses a new approach, Progress