Published on: 2025-07-07 17:59:40
Introduction The realm of shader programming today is dominated by GLSL, but the road to where we are was long and loopy. Shader programs came about as a natural evolution of texture combination, another form of programmability found as late as the Wii (2006). However, texture combination on OpenGL is inherently more limited, from lack of features that cannot be worked around e.g. texture coordinate displacement, whilst extensions such as NV_texture_shader were never pulled in. At a point, tex
Keywords: color s1 state texture vertex
Find related items on AmazonPublished on: 2025-09-05 16:00:48
Edgar Cervantes / Android Authority TL;DR Google has launched Vertex AI Media Studio, a suite of generative tools for creating full videos using only text prompts. The platform leverages powerful models, such as Imagen 3 for images, Veo 2 for video generation, Chirp for voiceovers, and Lyria for background music. Users can execute the entire process in Google’s Vertex AI Studio interface without needing coding or editing experience. Google has announced a new addition to its AI toolkit: Vert
Keywords: ai google users vertex video
Find related items on AmazonPublished on: 2025-10-10 11:30:19
Date Sun 09 March 2025 Tags Programming In this blog post, I’ll talk about smoothing and blurring 3D meshes using Laplacian mesh smoothing. A good example of where this is useful is Adobe Substance 3D Modeler’s smooth tool which I implemented using Laplacian mesh smoothing. Laplacian mesh smoothing works by iteratively shifting each vertex towards the average position of that vertex’s neighbors. The math formula for this is: $$v_i = \frac{1}{N} \sum_{j=1}^{N} v_j$$ which we can implement in c
Keywords: mesh numneighbors triangle vertex vertices
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