Published on: 2025-07-10 18:51:30
How do demosceners create complex computer animations in just a few kilobytes? One of our secret weapons is Shader Minifier, a tool that minifies GLSL code. Over the years, it has evolved to pack more data into tiny executables, pushing the boundaries of what’s possible. In this blog post, we’ll go through its evolution. XO by Nuance (4kB) In 2010, I noticed a trend in the demoscene: creators were producing impressive 4k intros, but the process was incredibly manual and tedious. These intros r
Keywords: code minifier shader size vec3
Find related items on AmazonPublished on: 2025-08-22 17:54:53
A flowing WebGL gradient, deconstructed April 12, 2025 A few weeks ago I embarked on a journey to create a flowing gradient effect — here’s what I ended up making: Loading canvas... This effect is written in a WebGL shader using noise functions and some clever math. In this post, I’ll break it down step by step. You need no prior knowledge of WebGL or shaders — we’ll start by building a mental model for writing shaders and then recreate the effect from scratch. We’ll cover a lot in this pos
Keywords: canvas color float noise vec3
Find related items on AmazonPublished on: 2025-11-07 17:24:30
Introduction The last few weeks, OpenGL has caught my eye (frankly, it was a hiring challenge that nerd sniped me). I had 0 experience with OpenGL whatsover and thought that this might be a good time to give graphics a shot! If nothing I’ll at least revise the graphics concepts that I’ve long forgotten after my 6th Semester. However, I should mention that this post is not intended to be a learning guide for OpenGL or WASM, I have attached resources in the end for the same. This is supposed to
Keywords: 20 sphere spheres texture vec3
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