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AMD demo shows procedural generation slashing VRAM use from 35 GB to just 51 KB

Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for modern high-end games is pushing against what average customers can afford. AMD and Nvidia are currently developing remedies to the issue, which involve shifting certain rendering tasks from memory to the GPU. A new research paper from AMD explains how procedurally generating certain 3D objects in rea

AMD demo shows procedural generation cutting VRAM usage from 35GB to 51KB

Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for modern high-end games is pushing against what average customers can afford. AMD and Nvidia are currently developing remedies to the issue, which involve shifting certain rendering tasks from memory to the GPU. A new research paper from AMD explains how procedurally generating certain 3D objects in rea