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X-COM creator Julian Gollop discusses his most important games (2019)

Julian Gollop's PC Gamer columns Did you know Julian Gollop has written four columns for us, including subjects like the creation of the deck builder genre? Find them all here. This article was originally published in issue 313 of Edge, an extremely good magazine about computer games. Subscribe here in print or digital. Of a generation of early British game creators, only a handful are still making games today. Still fewer have threaded their careers through so many of the tectonic shifts and

Onimusha: Way of the Sword Interview: Resurrecting a Series After 20 Years

Since its arrival on PlayStation 2 in 2001, the Onimusha series has been recognized for blending a mix of Resident Evil-style action horror with historically inspired Japanese samurai combat. Now, after lying dormant for over two decades, players will soon enter Edo-era Kyoto as Musashi Miyamoto, the new wielder of the Oni Gauntlet, in Onimusha: Way of the Sword. At Gamescom 2025, I sat down with Akihito Kadowaki, producer of Onimusha: Way of the Sword, to chat about the upcoming Onimusha game,

Bourdain, My Camera, and Me (2021)

PUBLISHED VANITY FAIR MAGAZINE July 2021. The bone kept sliding out of my hand. I had picked it up at Ottomanelli & Sons on Bleecker Street, overloaded and teetering at the counter, balancing my cameras, my tripod bag, while I explained to the guy what I needed. “The biggest you’ve got,” I said. He wrapped it up in paper and I was on my way. The moment I walked out of the butcher shop I realized how slippery and wide the bone was. I could have splurged for a taxi, or asked for an assistant t

Why I do programming

This piece was inspired by this post by Aaron Boodman. I remember myself as a calm, quiet kid, happiest when I had a bunch of wires in my hands. My parents used to give them to me as toys along with a screwdriver and an old cassette player I could take apart and try to put back together. I was three years old. I didn’t know what I was doing, but I loved the feeling of exploring the insides of a machine, trying to understand how it works. In first grade, I was introduced to MS-DOS and Logo with

'Click to Cancel' Is Dead. Here Are 3 Other Ways to Find and Cancel Unwanted Subscriptions

The Click to Cancel rule is supposed to make it as easy to cancel a subscription as it is to sign up for one. Viva Tung/Getty Images It's easy to rack up streaming subscriptions and other monthly services with just a few taps or clicks. Cancelling them, however, can be a bit trickier. The Federal Trade Commission's "click to cancel" rule would have made it easy to cancel unwanted subscriptions. However, this rule, was blocked by the US Eighth Circuit Court of Appeals on July 8, a week before i

The FTC's 'Click to Cancel' Rule Is Blocked. Here's What That Means for Your Subscriptions

The Click to Cancel rule is supposed to make it as easy to cancel a subscription as it is to sign up for one. Viva Tung/Getty Images The Federal Trade Commission's "click to cancel" rule -- which would have made it easier to cancel unwanted subscriptions -- has been blocked by the US Eighth Circuit Court of Appeals. The rule was set to take effect on July 14. "Click to cancel" would have required businesses to clearly disclose terms and obtain informed consent before charging for a subscriptio

How Borderlands 4 mixes the action up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat

Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming next year instead of this year. The action role-playing first-person shooter looter game (now priced at $70 instead of the previously floated $80) is coming on September 12 on the Nintendo Switch 2, PlayStation 5, Xbox Series X/S and the Windows PC. I visited 2K’s Hangar 13 studio in Novato, California, and played a couple of hours of Borderlands 4. I have been writing up my impressions this week. I also interviewed the