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Microsoft’s AI Chief Says Machine Consciousness Is an ‘Illusion’

Mustafa Suleyman is not your average big tech executive. He dropped out of Oxford university as an undergrad to create the Muslim Youth Helpline, before teaming up with friends to cofound DeepMind, a company that blazed a trail in building game-playing AI systems before being acquired by Google in 2014. Suleyman left Google in 2022 to commercialize large language models (LLMs) and build empathetic chatbot assistants with a startup called Inflection. He then joined Microsoft as its first CEO of

Microsoft’s AI Chief Says Machine Consciousness Is an 'Illusion'

Mustafa Suleyman is not your average big tech executive. He dropped out of Oxford university as an undergrad to create the Muslim Youth Helpline, before teaming up with friends to cofound DeepMind, a company that blazed a trail in building game-playing AI systems before being acquired by Google in 2014. Suleyman left Google in 2022 to commercialize large language models (LLMs) and build empathetic chatbot assistants with a startup called Inflection. He then joined Microsoft as its first CEO of

AR Fluid Simulation Demo

Fluid Simulation (Demo) 2025 I wanted to see what happens when a fluid simulation collides with real objects. To test this idea I created this demo. To capture the shapes of objects, I mounted a webcam above the screen. A polarization filter blocks the image displayed on the screen, preventing a feedback loop, while still allowing the camera to see anything placed in front of it. The video feed is then aligned with the computer-generated simulation, so the fluid can react to those cutout obj

Citybound: City building game, microscopic models to vividly simulate organism

A city building game that uses microscopic models to vividly simulate the organism of a city arising from the interactions of millions of individuals. People on the move, businesses in trade, neighbourhoods changing. Each inhabitant struggling, adapting, making life choices. The city evolves, the city grows. The city is us. See and inspect all aspects of city life, across many scales of time and space. Shape your city by sketching detailed project plans for infrastructure and zones. Implement

A simple pixel physics simulator in Rust using Macroquad

Sbixel Sbixel is a very simple pixel physics simulator I made to learn Rust. It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is! Quick demo (click for youtube link): ⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox. How It Works The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels. All settings related to simulation and perfo

Ultrathin business card runs a fluid simulation

This repo contains all files related to the flip-card project, which is a business card that runs a fluid-implicit-particle(FLIP) simulation. The PCB design files are in the "kicad-pcb" folder. The flip-card project is inspired by mitxela's fluid simulation pendant project https://mitxela.com/projects/fluid-pendant The fluid simulation logic is contained in a standalone crate, which is in the "fluid_sim_crate" folder. This is based off the work by Matthias Müller (https://github.com/matthias-r

UR5 with Robotiq 85 Gripper: Object Grasping and Placement Simulation

UR5 with Robotiq 85 Gripper: Object Grasping and Placement Simulation This project simulates a UR5 robotic arm with a Robotiq 85 gripper, performing autonomous object grasping and placement tasks in the PyBullet environment. Using inverse kinematics (IK) for precise arm control and synchronized joint control for realistic gripper motion, the robot grasps cubes from random positions and places them on a tray. Results Showcase Grasping and Placing Demo Watch the UR5 robot in action as it grasp

Launch HN: Societies.io (YC W25) – AI simulations of your target audience

Hi HN, we’re Patrick and James! Artificial Societies ( https://societies.io ) lets you simulate your target audience so you can test marketing, messaging and content before you launch them. Here’s a quick product demo: https://www.loom.com/share/c0ce8ab860c044c586c13a24b6c9b391?... Marketers always say that half their spend will be wasted - they just don’t know which half. Real-world experiments help, but they’re too slow and expensive to run at scale. So, we’re building simulations that let y

The 1970s psychology experiment behind 'Star Wars' special effects (2023)

Creating realistic simulations of neighborhoods using miniatures and computer-controlled cameras was the goal of an ambitious experiment designed by two NSF-funded researchers. What they didn't know was that their lab's research would influence how special effects are made in some of the most memorable movies and TV shows in history, from the first "Star Wars" movie to "The Mandalorian." With mouths agape, movie audiences for more than 40 years have watched a certain outgunned rebel spaceship's

An analysis of recent multithreading improvements for a smoother game

UNIT: Dedmen, Programmer, Programming TO: Arma 3 Users OPSUM: An analysis of recent multithreading improvements for a smoother game experience SITREP Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing. Some 12 years since its initial release, we still find ourselves releasing free platform updates to the game. T