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Gaming Laptops Have a Secret Weapon Against Desktop PCs, and It Looks a Lot Like the Switch 2

I want a future where we don’t need a desktop PC to get the best gaming graphics. Maybe I’m a dreamer who needs to keep on dreaming, but I think that that pie-in-the-sky wonderland is closer to reality than you may think, and all PC component makers need to do is hop on the eGPU train. Better yet, they need to make something that’s as easily dockable as a Switch 2, but with the added power of a discrete graphics card that could push a laptop or gaming handheld into a full desktop experience. Th

Developing a Retro-Roguelike Game for Multiple Platforms in C

Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it? Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines. Watch on YouTube Why Build Games for Multiple Platforms? Many enthusiasts collect old computers just for their nostalgic value. However, having th

Trying out Nvidia’s RTX 50 Series GPU on a Falcon Northwest gaming PC | review

Kelt Reeves has been creating custom gaming PCs since 1992. Before he got out of college, Reeves started Falcon Northwest in Medford, Oregon, and it’s cranking out gaming PCs with the polish of a small company. I have interviewed Reeves over the years and used a number of his machines. I saw him again on a sad occasion at the memorial service for Gordon Mah Ung, one of the original and finest gaming hardware reviewers. I tried out a Falcon Northwest machine back in 2019, and I used the Falcon