Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering
Our scene representation is a hybrid of primitive and volumetric model. (a) Primitive component. We explicitly allocate voxels primitives to cover different scene level-of-details under an Octree layout. Note that we do not replicate a traditional Octree data structure with parent-child pointers or linear Octree. We only keep voxels at the Octree leaf nodes without any ancestor nodes. (b) Volumetric component. Inside a voxel is a volumetric (trilinear) density field and a (constant) spherical ha