Retro gamer revisits LucasArts' 1996 cult title Afterlife, shares rediscovered strategy notes
A blogger reflects on Afterlife, the little-known 1996 LucasArts simulation game that mashed up SimCity-style city-building with the concepts of Heaven and Hell. The writer, replaying the game decades later, compiled scattered fan resources—old forum threads, a 1990s FAQ, and a 2023 fan write-up—since the title has no dedicated community like a subreddit. They also detail personal tactics, including disabling in-game disasters and using a money cheat code to manage the game's punishing negative cash flow.
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Afterlife represents a era of experimental simulation games from LucasArts that never got sequels or modern remakes, leaving its legacy preserved only through scattered fan documentation. This kind of grassroots archiving highlights how gaming history for niche titles survives largely through community memory rather than official support, and underscores ongoing interest in preserving obscure PC classics.
- Afterlife, a 1996 LucasArts game blending SimCity with religious afterlife themes, has never been sequeled or remade.
- The game has minimal online documentation, with no dedicated subreddit and only scattered forum posts, an old FAQ, and one 2023 fan article.
- The writer shares strategy tips including disabling disasters, using a money cheat, and managing quirky road mechanics in Hell.
Source: togameforlife.wordpress.com, 2026-09-15
Published there as: “Lucasart's Afterlife”
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