SimCity's original code, open-sourced as Micropolis, reveals 16 MHz optimizations
The original SimCity listed Intel's 386SX, a 16 MHz processor, as its minimum CPU requirement. In 2008 Maxis released the game's source code under the GPL license, renamed Micropolis since only the code, not the trademark, was open-sourced.
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Examining the Micropolis source lets developers and historians see concretely how Maxis simulated an entire city economy on hardware thousands of times weaker than today's chips, offering lessons in efficient algorithm design that modern software, even simple idle games, often ignores. The piece suggests that today's heavier resource use stems partly from external factors like OS overhead rather than any inherent need for more power, implying that revisiting old optimization techniques could still be valuable.
- SimCity's original system requirements specified a 386SX CPU running at 16 MHz.
- Maxis released the game's source code in 2008 under the GPL license.
- The open-sourced codebase is called Micropolis because the SimCity trademark wasn't included.
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Published there as: “How to run a city builder on 16 MHz”
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