Developer uses Qwen-3.8-Flash-Next to reverse-engineer and modernise 1989 game War of the Lance
Georg Zoeller describes using an AI model, Qwen-3.8-Flash-Next, to reverse engineer the 1989 game War of the Lance and port it to a Three.js browser engine over about a week, limited by running a single lane due to VRAM constraints. He is now further modernising the port into a Total War/Heroes of Might and Magic-style game while retaining the original game's underlying logic, and separately tested Fable 5.1 for generating Blender models via Python scripts, producing roughly 80-100 usable models per week of subscription.
GoKawiil's interpretation of the reporting above, not reported fact.
The workflow suggests AI models can now handle both code reverse-engineering and 3D asset creation, which could lower the cost and time needed for game preservation or full 'total conversion' remakes that previously required large studio resources. Zoeller frames this as evidence of AI's economic impact on labor-intensive creative work, though his own account notes current model output still falls short for some production needs.
- An AI model reverse-engineered and ported the 1989 game War of the Lance to a modern Three.js browser engine in about a week.
- The developer is now modernising the port's gameplay and visuals while preserving the original rules underneath.
- Testing of Fable 5.1 for Blender-based 3D model generation produced about 80-100 models per week, though not yet sufficient for all use cases.
Source: this.os.isfine.org — Georg Zoeller, 2026-09-26
Published there as: “What reversing, modernising old games tells us about the economic impact of AI”
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