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Three.js r186 adds built-in support for Gaussian Splats

Three.js version r186 now includes native support for 3D Gaussian Splatting, adding a dedicated mesh type and loaders for major splat file formats. Previously splats required community-made add-ons, but they are now a core rendering feature of the engine.

Benchmark tests 10 model-harness pairs on identical Three.js coding task

A developer ran the same prompt—building a self-contained sci-fi hangar scene with Three.js, including hovering drones, animated lights, and camera paths—across 10 combinations of AI models (including GLM, Luna, SOL, Astra, and Qwen variants) and coding harnesses like Codex, OMP, OpenCode, and DSH. The test tracked metrics such as completion time, token usage, tool calls, error rates, and whether the model verified its own output by opening the file in a browser and checking screenshots.

Open-source Human Atlas lets browsers explore 2,234 BodyParts3D anatomy meshes

A new open-source project called Human Atlas offers an interactive 3D anatomy viewer built with React, Three.js, and shadcn/ui, letting users rotate, select, and explode a full adult male body model into 2,234 separate meshes. It draws on the BodyParts3D 4.0 dataset, covering 15 anatomical systems and 3,432 searchable named structures, and runs locally via Node.js with no API keys required.

Claude AI Agents Build Explorable 3D City Models Using Three.js

An open-source project uses autonomous Claude 5.1 agent swarms to research, model, and validate browser-based 3D reconstructions of real-world locations, starting with San Francisco's Union Square. The system generates buildings, storefronts, traffic, and pedestrians from open data like OpenStreetMap and public imagery, packaged as runnable Three.js applications rather than relying on a game engine or proprietary 3D tiles.