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Valve Releases 64-Bit Steam Client Beta for Linux

Valve has launched a Steam Client beta for Linux that runs on 64-bit architecture inside a containerized Steam Runtime, though 32-bit libraries and graphics drivers are still required since fully 64-bit-only systems aren't supported. The beta requires Linux kernel 5.6 or newer and glibc 2.31 or newer, and also introduces Steam Achievement Sets, letting developers group achievements for base games, DLC and seasonal content without resetting players' prior completion progress.

FoxDev Studio revives FoxProclass programming with 64-bit engine

A new project called FoxDev Studio recreates the Visual FoxPro language on a fully 64-bit foundation, removing the 2GB table and memo-file limits that came from Visual FoxPro's 32-bit signed integer file handling. It uses a Rust-built compiler and bytecode interpreter compiled to WebAssembly, echoing FoxPro's original p-code compiler-and-runtime design, and shares the same editor and runtime code paths so type-checking matches execution behavior exactly.