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Apple Vision Pro

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Fan project diorama64 brings Super Mario 64 to Apple Vision Pro

A project called diorama64, published on GitHub by developer Michael Steil, turns Super Mario 64 into a tabletop-scale diorama viewable through Apple Vision Pro. Players use a game controller while moving around a physical space to view levels like Bob-omb Battlefield and Big Boo's Haunt from any angle, built on existing decompilation work of the original game.

Xreal launches One Pro+ AR glasses with 1,200-nit brightness, same $600 price

Xreal released the One Pro+, an updated version of its One Pro AR glasses, featuring peak brightness of 1,200 nits versus 700 nits on the original, plus AI HDR upscaling and a 2D-to-3D conversion algorithm now running at 60Hz instead of 30Hz. The glasses also get a redesigned nose pad for comfort, but retain the same X1 spatial computing chip, 57-degree field of view, and $600 price as the original One Pro, and still lack a camera.

Apple Watch receives three new apps in watchOS 27 update

The latest version of watchOS introduces three new applications for Apple Watch users: a redesigned Siri app with enhanced AI capabilities, a unified Find My app consolidating previous tracking features, and a new Readiness app for health and activity insights. These additions aim to improve user interaction, device tracking, and health monitoring on compatible Apple Watch models.

Meta's VR Glasses Outperform Apple Vision Pro with Key Features

Meta's latest VR glasses have gained attention for fulfilling three essential criteria that Apple’s Vision Pro does not meet. The Vision Pro, priced at $3,499, faces production challenges due to its dependence on specialized OLED displays from Sony, which are limited in supply.

Meta launches $1,299 VR Glasses with peripheral vision and 100-gram weight

Meta has released VR Glasses priced at $1,299, weighing around 100 grams, roughly five times lighter than a typical headset. Unlike fully enclosed headsets, the device shows a live video feed of the room centrally with actual unobstructed peripheral vision around the edges, even during use. The Verge's senior editor compared it directly against Valve's Steam Frame, Apple's Vision Pro, and Google/Xreal's Aura.

Apple limits Siri AI to select iPhone, iPad, Mac and Watch models in iOS 27

Apple's overhauled Siri AI feature in iOS 27 works only on newer devices, including iPhone 15 Pro and later, iPad models with M1 chips or the A17 Pro, all Apple silicon Macs, Apple Watch Series 9 and later, and every Apple Vision Pro model. Apple says a more advanced version, with customizable voice pace and expressivity, requires even newer hardware such as iPhone 17 Pro models, M4 iPads with at least 12GB of memory, and M3 Macs with 12GB of memory or more.

Bloomberg: Apple exploring four Vision Pro successor designs, targeting 2028-2029

Apple is developing a new headset project codenamed N224 as a potential successor to the current M5-based Vision Pro, according to Bloomberg. The report says Apple is testing four different concepts, including an egg-shaped design in lighter materials and a version with an external compute-and-battery puck similar to Meta's recent VR glasses, with a possible release window between late 2028 and early 2029.

Apple's developer site hosts detailed dimensional drawings for 96 products

Apple maintains a Dimensional Drawings section within the Accessories area of its developer website, offering precise technical schematics for 96 devices. The library covers current and recent hardware including iPhones, Apple Watch models, AirPods, MacBooks, the Siri Remote, AirTag, and Vision Pro accessories like its ZEISS Optical Inserts. Each drawing details exact measurements for buttons, cameras, sensors, speakers, connectors, and keepout zones where certain materials must be avoided.

Audio Augmented Reality emerges as smart headphones and AI converge

Following the fading hype around VR/AR headsets like Meta's Oculus, Microsoft's HoloLens, and Apple's Vision Pro, a quieter trend is developing: Audio Augmented Reality (AAR), enabled by smart headphones, improved voice AI, and contextual data. Early precursors included Microsoft's Soundscape, an accessibility tool using spatial audio cues for the visually impaired, and FourSquare's MarsBot, which offered personalized audio prompts.

Meta launches camera-free Ray-Ban Audio glasses at $349, pre-orders open

Meta opened pre-orders for its Ray-Ban Audio glasses, a $349 device shipping October 13 that handles music, calls and its Muse AI assistant without any cameras, offering up to 12 hours of battery life. The company also unveiled a slimmer VR headset at Connect 2026 and continues selling its camera-equipped Ray-Ban Meta Gen 3 glasses, starting at $449 with a 12MP camera and six-microphone array.

Meta unveils 100-gram VR Glasses with 5K-per-eye displays and IMAX certification

Meta introduced new VR Glasses that weigh about 100 grams, five times lighter than its Quest 3 headset, by offloading processing, storage and battery to a separate tethered puck with a trackpad. The glasses use micro-OLED displays at 5K resolution per eye and 37 pixels per degree, are certified for Dolby Vision, Dolby Audio and IMAX Enhanced, and can project a virtual keyboard and trackpad onto a desk surface.

Meta unveils $1,299 VR Glasses, a compact headset launching next spring

Meta demonstrated a new device called Meta VR Glasses, a $1,299 folding, glasses-shaped VR visor set to launch next spring. The hardware uses eye-tracking and hand-pinch controls, displays sharp passthrough video of the surrounding room, and can run immersive 3D content such as concert footage and sports broadcasts. Unlike Meta's Orion prototype, these are VR rather than AR glasses, though they share some design traits.