A developer known as MAAN built a browser-based demo that reimplements Nvidia's DLSS 5 neural rendering network using WebGPU compute shaders, hosted on Cloudflare Workers with adjustable settings and sample scenes. The port reportedly works on non-Nvidia GPUs and even macOS, using roughly 147MB of extracted model weights alongside a small JavaScript runtime, though each rendered frame currently takes one to two seconds. MAAN says the weights came from a leaked DLSS 5 library file and plans to release the source code on GitHub soon.
tomshardware.com
· 2026-09-18
Leaker Kepler_L2 claims AMD's upcoming RDNA 5 graphics architecture will include its own neural lighting technology, similar to Nvidia's DLSS 5. Because next-gen consoles are expected to use AMD chips, this feature could bring neural rendering to the PS6 and the next Xbox rather than staying limited to high-end PC cards.
techspot.com
· 2026-09-17
NVIDIA showcased DLSS 5 at GTC using footage from Resident Evil Requiem and Starfield, but viewers noticed the upscaling gave characters smoothed, glossy skin resembling a beauty filter rather than photorealism. Artists including Karla Ortiz criticized the technology for overriding developers' intentional art direction, while Capcom reportedly didn't know its game was used in the demo. CEO Jensen Huang dismissed the criticism as 'completely wrong' during a GTC Q&A, further fueling online anger.
engadget.com
· 2026-09-12
A modder known as dashdogy has released a workaround that unlocks Nvidia's DLSS Multi Frame Generation feature, normally exclusive to RTX 50-series cards, on older RTX 40-series and earlier GPUs. Tom's Hardware tested the mod in Cyberpunk 2077 and confirmed it genuinely boosts perceived smoothness beyond the officially supported 2X multiplier, complete with the same visual artifacts seen on official 50-series hardware.
tomshardware.com
· 2026-09-12
A modder known as Perseval_BLR, aided by Claude AI, built an app called NeuralScreen that overlays Nvidia's leaked DLSS 5 neural rendering technology onto any windowed application, not just games. Demonstrations show it applied to YouTube gameplay footage, a scene from Interstellar, and Doom 3 running in a window, with customizable presets and key-bound controls for switching, recording, and comparisons.
techspot.com
· 2026-09-09
NVIDIA's new DLSS 5 neural rendering technology launches with NBA 2K27, adding finer skin texture and improved shadow detail to player and crowd models. Testing on an RTX 5090 at 4K showed the feature nearly halved frame rates, dropping from 240fps to 150fps, while offering little visible improvement in wide-angle gameplay shots.
engadget.com
· 2026-09-08
A hardware comparison finds that Nintendo's Switch 2 and Valve's Steam Deck are closely matched in handheld mode, with the Switch 2's Nvidia Ampere GPU offering a slight graphical edge over the Deck's AMD RDNA 2 chip. The gap widens dramatically when the Switch 2 is docked, boosting its GPU output from about 1.71 to 3.7 TFLOPS, enabling 4K/60fps in titles like Metroid Prime 4, while the Deck sees no docked performance boost. Meanwhile, the Steam Deck's Zen 2 CPU can hit higher clock speeds and it also carries more unified memory, 16GB versus the Switch 2's 12GB.
engadget.com
· 2026-09-08
Independent testers have built two unofficial fixes for DLSS 5's steep performance cost, which Nvidia's own benchmarks showed can nearly halve frame rates on RTX 50-series cards. One method, a ReShade add-on called Neural Upstream, reorders the pipeline so the neural pass runs on the smaller pre-upscaled image rather than the full output frame, cutting its processing load by roughly two-thirds of the pixel count. Early tests on an RTX 4080 in Assassin's Creed Shadows show the neural rendering overhead dropping from about 32 FPS to 13 FPS lost, a 61% improvement, with similar gains reported in other titles.
techspot.com
· 2026-09-08
A modder known as ShyVox released 'DLSS Unlocked,' which merges the OptiScaler_DLSSNR and DLSS Enabler projects into one installer that adds DLSS 5 and multi-frame generation support to RTX 20-, 30-, and 40-series cards. On RTX 20 and 30 GPUs, AMD's FSR 3.1 handles frame interpolation since Nvidia's own pipeline isn't supported, while RTX 40 cards use Nvidia's DLSS-G for the first generated frame and FSR 3.1 for the rest, enabling up to 6x frame multiplication.
tomshardware.com
· 2026-09-08
Developer Marcelo Guibout built a ReShade-based tool called MGPU Bridge that offloads Nvidia's DLSS 5 Neural Rendering step to a second GPU, letting one card handle game rendering while the other applies neural post-processing. Demonstrated on Cyberpunk 2077 and The Blood of Dawnwalker using two RTX 5060 Ti cards, the setup reportedly boosted neural-rendered frame rates by up to 127%, though it requires a second monitor and adds display latency. The project is available on GitHub for others to test.
tomshardware.com
· 2026-09-07
A HardOCP forum user reported that their MSI RTX 5090 Gaming Trio OC suffered a melted 16-pin power connector after testing Nvidia's new DLSS 5 feature in NBA 2K27, currently the only game with official support. The user's monitoring software showed sustained power draw above 610W, more than 150W higher than the card's typical 450W gaming load, before the connector overheated and several pins were visibly scorched.
tomshardware.com
· 2026-09-07
Developer danielblnc created a tool called DLSS-NR-on-AMD that forces DLSS 5 to run on AMD's RX 9000-series GPUs by intercepting Nvidia's NGX API calls and converting the AI model's calculations for AMD's matrix accelerators through HIP RT. The workaround only functions in DirectX 12 titles with FSR support and without anti-cheat, and currently yields modest results — the RX 9070 XT manages just 30 FPS at 1080p in Cyberpunk 2077 with DLSS 5 enabled.
tomshardware.com
· 2026-09-05