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FunnyPlaying launches $89 FPGB Mini, an ultra-compact FPGA Game Boy clone

FunnyPlaying has released the FPGB Mini, a handheld barely bigger than a Game Boy cartridge that uses FPGA hardware to emulate Game Boy games with near-perfect accuracy. It supports both physical cartridges and ROMs via microSD, features a 2.98-inch 800x720 IPS screen, and runs on an 1800 mAh battery for four to six hours of play. The standard price is $89, though early units sold for $69.

FunnyPlaying launches pocket-sized FPGB Mini, a cheaper Game Boy clone

FunnyPlaying has released the FPGB Mini, a compact FPGA-based handheld that plays original Game Boy and Game Boy Color cartridges as well as ROMs from a microSD card. Priced at $69.99 for its first limited batch of 20 units, it undercuts the $239.99 Analogue Pocket significantly, though it lacks support for GBA or Game Gear cartridges.

Zettascale opens ASIC and FPGA engineering roles for AI chip development

Zettascale, a YC S24 startup, is recruiting ASIC and FPGA engineers to design custom chips aimed at advancing artificial superintelligence hardware. The company's careers page invites applicants without a specific listed role to send a demo of prior work to its hiring email for consideration.

Developer builds FPGA clone of 3dfx Voodoo Graphics card paired with custom 486 CPU

An independent hardware developer has extended their z486_MiSTer project, a software-defined 486 PC built on FPGA hardware, by adding a working recreation of the original 3dfx Voodoo Graphics (SST-1) chip called zSST. Combined into a system dubbed z486 XL, running on a Xilinx KV260 board at 100 MHz, the setup can run period DOS games like Tomb Raider using their original 3dfx renderer.

Colorlight 5A-75B LED receiver card repurposed as $20 ECP5 FPGA dev board

Hardware hackers, led by q3k, reverse-engineered the Colorlight 5A-75B, a cheap receiver card originally built for modular LED displays, turning it into an accessible development board for Lattice's ECP5 FPGA. Priced around $20-25, the board pairs the FPGA with dual Gigabit Ethernet ports, SDRAM, flash storage, and HUB75 outputs, and can be programmed via an open-source toolchain using Yosys once a JTAG header is soldered on.

Fomu packs an open-source FPGA and RISC-V core into a USB stick

Fomu is a tiny programmable device that plugs directly into a USB-A port, combining an FPGA chip, four touch pads, and an RGB LED in a compact plastic case. It ships with enough RAM and storage to run Python natively, while also supporting a RISC-V softcore and other softcores like LM32 and OpenRISC, all programmable through a fully open-source toolchain without accounts, NDAs, or heavy installers.

WebFPGA Launches Browser-Based IDE for Programming FPGA Boards

WebFPGA has introduced a web-based development environment that lets users program FPGA devices directly from their browser after purchasing a compatible board. The project, which originated on Kickstarter, also offers a command-line option for Linux users and includes community-shared demo projects.

Commodore Unveils Cyberpunk 2077-Themed Commodore 64 Ultimate Edition

Commodore has released the Commodore 77, a special-edition version of its Commodore 64 Ultimate reimagined with Cyberpunk 2077 branding. It features a Night City-inspired design, an exclusive 8-bit demo with SID music, an upgraded FPGA chip reaching 77MHz, and themed accessories including pins, stickers, and a manual with BASIC programs. The unit is available for pre-order at $377, with shipping expected in February 2027.

Analogue 3D's 4K label refers to output, not native game resolution

Analogue's FPGA-based N64 remake, the Analogue 3D, outputs video at up to 3,840 x 2,160 pixels, but the original games it plays were rendered natively at far lower resolutions, typically around 320 x 240 and occasionally up to 640 x 480. The console upscales and cleans up that old output—removing blur, distance fog, and choppy frame rates—rather than generating new high-resolution textures or geometry.