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Guide explains when capping game frame rates improves performance

A gaming hardware explainer argues that capping frame rates in most PC games helps maintain stable performance, reduces screen tearing, and lowers GPU stress, fan noise and power draw. The author recommends setting an fps cap especially on VRR monitors to keep gameplay within the effective variable refresh rate range, generally 48fps up to the display's max refresh rate, which also slightly reduces latency when paired with V-Sync.

PS5SX2 emulator update adds frame generation, 120 FPS support for PS2 games

A new version of the PS5SX2 emulator, v2.00, lets PlayStation 2 games run on PS5 hardware with frame generation and 8x resolution scaling, enabling smoother visuals and frame rates up to 120 FPS. Running it requires jailbreaking the PS5, a process the report describes as relatively straightforward but one that falls outside Sony's supported software environment.

Guide details software tweaks to boost PC gaming frame rates without hardware upgrades

A gaming guide outlines several ways to improve frames per second without buying new components, including lowering in-game graphics settings like texture quality and shadows, disabling motion blur and V-sync, and capping frame rate via NVIDIA or AMD software. It also recommends closing recording tools, keeping GPU drivers updated, and switching Windows 11's power plan to Best Performance mode.

Gears of War: E-Day requires upscaling at every PC spec tier, including 4K Ultra

Developer The Coalition released final PC system requirements for Gears of War: E-Day ahead of its October 6 launch, confirming that upscaling is used across all three preset tiers—Minimum, Recommended, and a newly added Ultra category. The Ultra tier targets 4K at 60+ FPS with an RTX 5070 Ti or Radeon RX 7900 XT paired with high-end CPUs, while storage requirements were trimmed from 130GB to 115GB and Intel Arc GPUs were dropped from the official hardware list despite XeSS 3.0 support.

Developer builds interactive animation showing what 9000 RPM engine speeds actually look like

A developer created a browser-based animation, hosted on his 'random tools' PWA collection, that lets users rev virtual engines up to 9000 RPM by holding the spacebar or gas pedal. The tool models four engine layouts—an inline-4, 60-degree V6, boxer-6, and flat-plane V8—each with accurate crankshaft geometry and firing order, and includes a slow-motion control to observe piston movement at 1/50th speed.