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Gta V

8 GoKawiil briefs on this topic

GTA VI and a Zelda: Ocarina of Time remake set for close November 2026 launches

Rockstar's Grand Theft Auto VI and Nintendo's remake of The Legend of Zelda: Ocarina of Time are both scheduled to arrive within weeks of each other in November 2026. Circana estimates 29% of US gamers intend to buy GTA VI, with analyst Mat Piscatella suggesting the title could drive console upgrades, while most other major releases have shifted their dates to avoid competing with it.

Developer mods Minecraft into a native iOS port of GTA V using AI coding tool

Modder 0xProbability used Anthropic's Claude Opus 5.5 to write and test code that inserts Minecraft elements, including Steve, mobs and the Ender Dragon, into a version of GTA V ported to run natively on iPhone. The underlying iOS port was created separately by a Swiss student known as C22, who adapted a browser version of GTA V into a native app running at 50-60 FPS with roughly 1.1GB of RAM on an iPhone 17.

Unofficial GTA V WebAssembly Port Taken Down Hours After Launch

An experimental browser-based version of GTA V, created using AI and WebAssembly, was launched but was swiftly removed within hours. The project was shared by Wonder Interactive's Alex St. Louis, who indicated AI played a role in its development, but the site soon became inaccessible, replaced by an old food advertisement. Take-Two likely issued a takedown notice, as the game remains available through online archives.

Take-Two Sends Cease-and-Desist to Halt Unofficial Native GTA V Android Port

Take-Two Interactive issued a cease-and-desist to developer Paralympics Productions, forcing the team to shut down its unofficial native ARM port of GTA V for Android by October 3, 2026. The project, led by a developer known as Mojso, also covered a native Nintendo Switch build, both of which will now be discontinued without any code release. The developer acknowledged the legal notice and confirmed the shutdown in a message on X.

192GB GTA V data leak exposes early GTA VI map prototype and cut Liberty City DLC

A 192GB cache of internal Rockstar files, originally leaked in 2022, is now being combed through by fans who found a rough 2014-2015 build of a GTA VI map running inside GTA V, along with an outline for a scrapped Liberty City expansion and details on a canceled single-player DLC called Agent Trevor. The Liberty City map is only accessible through the CodeWalker editor and contains no additional content beyond its outline, while the GTA VI map fragment appears built from satellite and street-view imagery.

Right-wing gamers target GTA VI over diversity ahead of Nov. 19 launch

As Rockstar Games prepares to release Grand Theft Auto VI on November 19 after 13 years of anticipation, a segment of right-wing gamers has begun criticizing the title for perceived 'woke' content, including its first mandatory female protagonist, Lucia Caminos, and her evolving relationship with co-lead Jason Duval. This backlash follows a pattern seen since Gamergate, where some male gamers have voiced suspicion toward gender and LGBTQ representation in game development.

KytyPS5 emulator runs GTA V's PS5 version at up to 60 FPS before crashing

Developers using the KytyPS5 emulator have gotten the PS5 version of Grand Theft Auto V to run on PC at 40 to 60 frames per second, though the game crashes shortly after the opening mission when police appear. The demo ran on a high-end PC with a Ryzen 7 9950X3D CPU and RX 7900 XT GPU, marking a major leap from just weeks earlier when the game wouldn't even pass its splash screen.

Leaked Nvidia DLSS 5 code surfaces in NBA 2K27, modders port it to older games

Code for Nvidia's unreleased DLSS 5 upscaling technology was discovered inside an early-access build of NBA 2K27, and modders on the RenoDX Discord channel extracted its 'Neural Rendering' files to run in other titles. They've since applied the unofficial mod to Control, GTA: San Andreas, Skyrim, Cyberpunk 2077, Palworld and Final Fantasy VII Rebirth, altering facial detail, shadows and lighting tone.