An independent developer spent ten months building Chessbook-1, a 199-million-parameter chess model designed to mimic how real Lichess players move, think and manage time at any rating or time control. It now powers training games on Chessbook and was benchmarked against existing human-like engines Maia-3 and Allie 2.0 using September 2026 Lichess positions drawn after each model's training cutoff.
mbuffett.com
· 2026-10-19
A developer created a set of Claude Code skills that convert a single chess game into a readable post-mortem, combining Stockfish engine analysis with the player's own recorded thoughts during the match. In a demonstration, Claude transcribed a French audio recording of the player's in-game reasoning via whisper.cpp, aligned it with move timestamps from the PGN, and produced a narrated video explaining specific decisions, such as bishop placement choices, verified against engine lines. All underlying files—transcript, engine analysis, annotated PGN, and storyboard—are shared in the project's example folder.
github.com
· 2026-09-26