Tech News
← Home  ·  All topics

Red Dead Redemption

6 GoKawiil briefs on this topic

GTA VI and a Zelda: Ocarina of Time remake set for close November 2026 launches

Rockstar's Grand Theft Auto VI and Nintendo's remake of The Legend of Zelda: Ocarina of Time are both scheduled to arrive within weeks of each other in November 2026. Circana estimates 29% of US gamers intend to buy GTA VI, with analyst Mat Piscatella suggesting the title could drive console upgrades, while most other major releases have shifted their dates to avoid competing with it.

GTA VI download size listed at 210GB for PS5, report says

A dataminer account called PlayStation Game Size posted that Grand Theft Auto VI's PS5 download will be 210GB, a figure corroborated by Insider Gaming. The same post lists a preload date of November 12 and a midnight release on November 19 for the standard $79.99 edition. It's unclear whether the 210GB figure includes temporary installer space or reflects the final installed size.

Report: GTA VI PC version may launch Q1 2027, months after console debut

According to a GamesBeat report citing four industry sources, Rockstar is targeting a PC release of Grand Theft Auto VI as early as Q1 2027, just months after the November 19 console launch on PlayStation 5 and Xbox Series. Rockstar has not confirmed the report or responded to requests for comment.

RPCS3 emulator devs bypass Nvidia driver bug, boost PS3 game speeds up to 37%

Developers of the open-source PlayStation 3 emulator RPCS3 identified a workaround for a bug in Nvidia's GPU drivers that was limiting performance. Testing on Red Dead Redemption's Blackwater boat scene showed frame rate gains of 20% on an RTX 3080 setup and 25% on an RTX 5090 setup, while Gran Turismo 5 saw up to 37% faster performance and lower VRAM usage. AMD GPUs were unaffected, suggesting the issue is specific to Nvidia's drivers.

Rockstar confirms GTA 6 targets 30 FPS on consoles, no performance mode yet

During a hands-on preview session, Rockstar North's Rob Nelson demonstrated GTA 6 running at 30 FPS and told YouTuber Davy Jones the studio has no confirmed 60 FPS mode for launch, even on PS5 Pro. Nelson said he'd need to check with the technical team about whether higher frame rates might arrive later.

Rockstar reveals GTA VI gameplay: 80-hour story, map triple Red Dead 2's size

Rockstar debuted a 26-minute gameplay showcase for Grand Theft Auto VI on Netflix ahead of its YouTube release, alongside a wave of previews from journalists who visited Rockstar North. Co-studio head Rob Nelson revealed the map is twice the size of GTA 5's and three times that of Red Dead Redemption 2, with his own playthrough taking around 80 hours. The reveal also detailed a reworked wanted system where police must witness or be alerted to crimes before responding, moving away from consequence-free chaos.