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RPCS3 emulator devs bypass Nvidia driver bug, boost PS3 game speeds up to 37%

Developers of the open-source PlayStation 3 emulator RPCS3 identified a workaround for a bug in Nvidia's GPU drivers that was limiting performance. Testing on Red Dead Redemption's Blackwater boat scene showed frame rate gains of 20% on an RTX 3080 setup and 25% on an RTX 5090 setup, while Gran Turismo 5 saw up to 37% faster performance and lower VRAM usage. AMD GPUs were unaffected, suggesting the issue is specific to Nvidia's drivers.

PS5 homebrew leader Andy Nguyen ends PS5 Linux project over AI 'vibe-coders'

Andy 'TheFlow0' Nguyen, the veteran PlayStation hacker behind the PS5 Linux project that let PS5 owners run a full Linux OS, has announced he is quitting the PS5 modding scene entirely. He says the decision follows frustration with AI-assisted contributors submitting exploit code they don't understand, including a case where such a group reported a hypervisor bug he had also discovered to Sony for a bounty before it could be used for the Linux project.

RPCS3 emulator adds direct Blu-ray disc support across Windows, Linux, macOS

The RPCS3 team has released an update letting users boot original PS3 game discs directly through the emulator, expanding a feature previously limited to Windows into a cross-platform option for Linux, FreeBSD, and macOS. Developers digant73 and Megamouse contributed the code changes, and install times for disc-based games have also been improved.

RPCS3 emulator adds direct disc-drive support for PS3 games on PC

The RPCS3 development team announced that its open-source PlayStation 3 emulator can now run games straight from physical Blu-ray discs, provided users have a compatible internal or external drive from an extensive supported-hardware list. The update also brings faster installation times for package installs from disc and extends support beyond Windows to Linux, FreeBSD and macOS, including PS4 and PS5 consoles running Linux.

RPCS3 team calls leaked Nvidia DLSS 5 an 'AI-slop generator'

RPCS3 developers publicly criticized Nvidia's unreleased DLSS 5 technology after modders leaked and tested the DLL on games and the PS3 emulator itself, calling the results 'slop' and accusing the industry of using upscaling and frame generation to mask poor optimization. Some users pushed back, arguing that DLSS and FSR frame generation can work alongside optimization efforts, with Reflex helping offset added latency. RPCS3 says it won't adopt such techniques, noting PS3-era games lack the motion-vector data needed for modern temporal upscalers.