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Rtx Mega Geometry

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Nvidia releases RTX Mega Geometry 2.0 SDK with VRAM streaming for ray tracing

Nvidia has released version 2.0 of its RTX Mega Geometry SDK, which now streams high-density mesh geometry into VRAM on demand rather than requiring an entire scene's geometry to fit in memory at once. When a scene exceeds a set VRAM budget, the system reduces detail rather than repeatedly swapping data in and out of memory. The SDK, part of Nvidia's RTX Kit toolset, is available now on GitHub alongside the RTX Kit 2026.3 release.

Control Resonant tested across 28 GPUs, showcasing DLSS 4.5 and path tracing

Remedy's Control Resonant, the sequel following Dylan Faden's search for his missing sister Jesse amid a Hiss invasion of Manhattan, has been benchmarked across 28 graphics cards. The game supports full path-traced lighting via Nvidia's RTX Mega Geometry technology alongside the complete DLSS 4.5 suite, including Super Resolution, Ray Reconstruction, and Multi Frame Generation.