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Jagex unveils RS4, a fourth RuneScape MMO built on Unreal Engine

Jagex revealed RS4 at RuneFest, a new RuneScape MMO built with Unreal Engine, alongside a short trailer showing dragon riding and combat. The game is set in the Sixth Age, years after RuneScape: Dragonwilds, starting players in the Ashenfall region, and Jagex says it will complement rather than replace existing RuneScape titles. Jagex also announced a RuneScape animated series in early development with Lyrical Animation and YouTuber MoistCr1TiKaL.

Jagex confirms RuneScape 4 in early development, built in Unreal Engine

Jagex announced a new numbered RuneScape MMO, working title RS4, at RuneFest 2026—the first sequel since RuneScape 3 in 2013. The project started as a planned expansion to RuneScape: Dragonwilds, Jagex's Unreal Engine 5 survival game, but became a standalone title after playtesters asked for a traditional MMO set in the same world. Jagex released only a CGI teaser showing Ashenfall years after Dragonwilds, with no gameplay, platforms, engine version or release window confirmed.

Jagex confirms new RuneScape MMORPG built in Unreal Engine, working title RS4

Jagex revealed at RuneFest that it is developing a new RuneScape MMORPG set in Gielinor, built using Unreal Engine and currently carrying the working title RS4. The studio says the project is in its early stages and still years from release, and it will exist alongside existing titles RuneScape, Old School RuneScape and Dragonwilds rather than replacing them.

Gears of War E-Day shows unusually heavy CPU demands in Unreal Engine 5

Tom's Hardware testing found Gears of War E-Day pins CPU utilization at 80-90%, unlike most Unreal Engine 5 titles which show little CPU scaling. The Ryzen 7 9800X3D delivered 42% higher performance than the Ryzen 5 7600X at 1080p on the High preset, and the scaling held even at the Ultra graphics preset, persisting throughout the early hours of the game regardless of scene complexity.

Tom's Hardware benchmarks Gears of War: E-Day across 43 GPUs

Tom's Hardware tested graphics performance for Gears of War: E-Day, a prequel built by The Coalition in Unreal Engine 5 that is the first shipping game to use UE5's MegaLights real-time dynamic lighting technology. The outlet ran benchmarks across 43 graphics cards to determine the hardware needed to sustain a 60 FPS average, and compared image quality across the game's five settings presets from Low to Ludicrous.

CD Projekt says Matrix Awakens demo, not Cyberpunk 2077 flop, drove switch to Unreal Engine 5

CD Projekt co-CEO Michał Nowakowski said the decision to build The Witcher 4 on Unreal Engine 5 dates back to late 2021, after the studio saw Epic's Matrix Awakens tech demo, rather than being a reaction to Cyberpunk 2077's rocky launch. He clarified that Cyberpunk's problems weren't caused by its engine, and that CD Projekt has since formed a deep partnership with Epic to customize Unreal Engine's core technology for its open-world games.

Star Wars Zero Company praised by critics but plagued by crashes and stutter on PC and consoles

Star Wars Zero Company has earned strong reviews and an 85 Metacritic score for its X-COM-style tactics gameplay and story, but many players report severe technical problems including traversal stutter, input lag, crashes, and a bug that forced a mission restart. Nearly 9,000 Steam reviews rate it 'mostly positive' overall, yet a large share of them describe frequent crashes and performance issues, with complaints also surfacing from console players and even high-end PC owners.

CD Projekt Red details Witcher 3 expansion Songs of the Past, sets Witcher 4 for 2028

CD Projekt Red will spend Gamescom week showcasing Songs of the Past, a new Witcher 3 expansion co-developed with Fools Theory that matches Blood and Wine in scope with roughly 30 hours of content. The studio also confirmed The Witcher 4, centered on Ciri instead of Geralt, is targeting a 2028 release, though executives hedged on the timeline.