Archimedes – A Python toolkit for hardware engineering
(news.ycombinator.com)
61.
62.
The Floating Head Phenomenon
(news.ycombinator.com)
63.
Fast calculation of the distance to cubic Bezier curves on the GPU
(news.ycombinator.com)
64.
XiangShan Vector Floating-Point Unit Design
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65.
Coding a new BASIC interpreter in 2025 to replace a slow one
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66.
Code golfing a tiny demo using maths and a pinch of insanity
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68.
Walking Around the Compiler
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69.
Walking around the compiler
(news.ycombinator.com)
70.
Translating a Fortran F-16 Simulator to Unity3D
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71.
Mini: Tonemaps (2023)
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72.
Tonemaps
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73.
Show HN: Ark v0.5.0 – A Minimal, High-Performance Entity Component System for Go
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74.
Speeding up PyTorch inference on Apple devices with AI-generated Metal kernels
(news.ycombinator.com)
75.
Speeding up PyTorch inference by 87% on Apple with AI-generated Metal kernels
(news.ycombinator.com)
76.
Introduction to Ada: a project-based exploration with rosettas
(news.ycombinator.com)
77.
Implementing a Foil Sticker Effect
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78.
79.
80.
Physically Based Rendering in Filament
(news.ycombinator.com)
81.
Myths About Floating-Point Numbers (2021)
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82.
Perfecting anti-aliasing on signed distance functions
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83.
Show HN: QuickTunes: Apple Music player for Mac with iPod vibes
(news.ycombinator.com)
84.
Show HN: PlutoFilter- A single-header, zero-allocation image filter library in C
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85.
CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey
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86.
Ancient X11 scaling technology
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87.
Painting with Math: A Gentle Study of Raymarching (2023)
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88.
Painting with Math: A Gentle Study of Raymarching
(news.ycombinator.com)
89.
90.
Shaping Light – Volumetric Lighting
(news.ycombinator.com)
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