Nvidia confirmed it will officially extend DLSS 5 support to RTX 40-series graphics cards, though the rollout will happen only after performance tuning for RTX 50-series GPUs is complete. The move comes after modders reverse-engineered and ported a leaked version of DLSS 5 to run on older cards, including RTX 30 and RTX 20 series, with mixed results. Nvidia also clarified that gamers will only get a simple on/off toggle for DLSS 5, while granular controls like Structure Intensity and Tone Intensity remain reserved for developers.
Microsoft will end unlimited Xbox Cloud Gaming access for Game Pass subscribers, introducing monthly streaming caps of 15 hours for Ultimate, 10 hours for Premium, and 5 hours for Essential tiers. Subscribers who exceed their limit can purchase additional streaming time, though pricing hasn't been disclosed, while downloadable game access remains unaffected.
Microsoft will begin limiting Xbox Cloud Gaming to monthly hour caps in November: 15 hours for Game Pass Ultimate, 10 for Premium, and 5 for Essential subscribers, after which users must purchase extra playtime. The company says only about 4% of Game Pass subscribers will be affected, and it will also let non-subscribers buy cloud hours to stream eligible owned games.
Epic Games introduced Epic Parties, a voice chat system that works across Fortnite, the Epic Games Store, and the Epic Games app, regardless of the hardware players use. Users can start a call in one app and carry it seamlessly into another, and the chat can keep running in the background while playing other titles or using mobile devices. Accepting an Epic Party invite also automatically groups friends into the same Fortnite lobby.
A new opinion analysis argues that digital advertising is shifting toward transaction-based models where the point of purchase itself has become a key driver of brand demand, not just its final step. This trend, described as 'commerce media,' extends the retail media concept beyond retailers and CPG brands into other transactional ecosystems like travel and finance.
Microsoft will end unlimited cloud streaming for Game Pass Ultimate subscribers, replacing it with monthly hour allotments: 15 hours for Ultimate, 10 for Premium, and 5 for Essential. Users who want more can buy extra cloud playtime hours through the Xbox Store, a feature now open even to people without a Game Pass subscription, including Xbox One owners wanting to try newer titles.
Microsoft announced it will cap monthly cloud streaming hours for Xbox Game Pass tiers, ending years of unlimited access. Ultimate subscribers get 15 hours, Premium gets 10, and Essential gets 5, with an option to buy additional hours once limits are reached. The change takes effect in November, and non-subscribers will also be able to purchase cloud streaming time for games they already own.
Motorola unveiled the Moto Watch Ultra at IFA 2026, a flagship smartwatch built with Polar that returns the company to Google's Wear OS platform. The watch features a Snapdragon W5 Plus Gen 1 chip, a 1.5-inch pOLED display hitting 2,700 nits, LTE eSIM support, and up to two days of battery life from a 550mAh cell. It launches September 10 for $349.99, with carrier versions to follow.
A developer released a mobile word-building game called Unscramble!, where players form a valid word from a set of on-screen letters by tapping to select and deselect them. The game rewards speed and correct anagrams with bonus points but doesn't penalize slower play, and offers hints or an 'Ask Friend' option when players get stuck.
Developer Rabah Shihab is porting his 1993 Amiga 500 game Babylonian Twins, written entirely in raw 68000 assembly under wartime sanctions in Baghdad, to the modern Godot engine. He is using a large language model to help parse and interpret the decades-old low-level assembly code that directly manipulated Amiga hardware like the copper list, blitter and CIA chips. This follows an earlier manual port to iPhone made in 2010 by the same original team.
Microsoft will let anyone buy cloud gaming playtime hours through the Xbox Store starting in November, letting non-subscribers stream eligible owned games without Game Pass. At the same time, Game Pass Ultimate subscribers will face a new monthly cap of just 15 cloud gaming hours, pushing heavy users toward buying extra hourly bundles. Microsoft is also testing a free, ad-supported cloud gaming tier for Xbox Insiders.
Microsoft will end unlimited Xbox Cloud Gaming access less than a year after introducing it, replacing it with monthly caps of 15 hours for Ultimate subscribers, 10 hours for Premium, and 5 hours for Essential. Players who exceed these limits will need to buy additional playtime bundles through the Xbox store, though unused hours can roll over. Microsoft says the change affects about 4% of Game Pass subscribers and cites rising infrastructure costs as the reason.