Hideo Kojima sees Death Stranding 2 as a cautionary tale
For once, the unflappable Hideo Kojima was overwhelmed. Even close to four decades of game-making experience didn’t prepare him for his biggest tribulation so far: developing Death Stranding 2: On the Beach during the covid-19 pandemic. “I thought I can’t pull this off. [I can’t] meet people or scan people, or shoot with people. I almost gave up. And also the staff were all remote, and I became sick as well. I thought it was just the end of the world,” he says through an interpreter as part of