GPU upscaling tech like DLSS 4.5 and FSR 4 now matches native resolution quality
Modern AI upscaling tools from NVIDIA, AMD and Intel—DLSS 4.5, FSR 4 and XeSS—now render games at lower internal resolutions before using deep learning to upscale them, delivering image quality comparable to native resolution while significantly boosting frame rates. NVIDIA's DLSS 4.5 Multi Frame Generation can push frame rates past 200fps in titles like Hogwarts Legacy using its x6 modifier, though the writer notes it introduces noticeable input latency, while earlier x2 and x3 modifiers perform well with fewer visual artifacts.
GoKawiil's interpretation of the reporting above, not reported fact.
As graphics features like path tracing continue to outpace raw hardware gains, upscaling and frame generation are becoming essential rather than optional for maintaining playable performance at high resolutions. The tradeoffs highlighted—between frame rate gains and input latency or visual artifacts—suggest buyers may need to weigh these software features as heavily as raw GPU specs when judging performance, according to the writer's hands-on testing.
- DLSS 4.5 and FSR 4 can now match native-resolution image quality while boosting frame rates.
- NVIDIA's Multi Frame Generation at x6 can exceed 200fps but introduces added input latency.
- Lower modifiers (x2/x3) offer smoother performance with fewer visual artifacts than higher multipliers.
NVIDIA GeForce RTX 4070 Super — If you want to actually take advantage of DLSS and ray tracing features discussed in the article, the RTX 4070 Super gives you strong performance for high-res gaming without jumping to the priciest flagship cards. It's a great balance of power and value for anyone chasing smooth frame rates in demanding titles like Cyberpunk 2077.
See NVIDIA GeForce RTX 4070 Super on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: engadget.com — Dave Meikleham, 2026-10-12
Published there as: “How to boost your GPU performance without buying a new one”
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