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Frame Generation

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PS5SX2 emulator update adds frame generation, 120 FPS support for PS2 games

A new version of the PS5SX2 emulator, v2.00, lets PlayStation 2 games run on PS5 hardware with frame generation and 8x resolution scaling, enabling smoother visuals and frame rates up to 120 FPS. Running it requires jailbreaking the PS5, a process the report describes as relatively straightforward but one that falls outside Sony's supported software environment.

Control Resonant tested across 28 GPUs, showcasing DLSS 4.5 and path tracing

Remedy's Control Resonant, the sequel following Dylan Faden's search for his missing sister Jesse amid a Hiss invasion of Manhattan, has been benchmarked across 28 graphics cards. The game supports full path-traced lighting via Nvidia's RTX Mega Geometry technology alongside the complete DLSS 4.5 suite, including Super Resolution, Ray Reconstruction, and Multi Frame Generation.

Modder Enables Nvidia's RTX 50-Series Multi Frame Generation on RTX 40-Series GPUs

A modder known as dashdogy has released a workaround that unlocks Nvidia's DLSS Multi Frame Generation feature, normally exclusive to RTX 50-series cards, on older RTX 40-series and earlier GPUs. Tom's Hardware tested the mod in Cyberpunk 2077 and confirmed it genuinely boosts perceived smoothness beyond the officially supported 2X multiplier, complete with the same visual artifacts seen on official 50-series hardware.

Modder combines two tools to bring DLSS 5 and multi-frame gen to older RTX GPUs

A modder known as ShyVox released 'DLSS Unlocked,' which merges the OptiScaler_DLSSNR and DLSS Enabler projects into one installer that adds DLSS 5 and multi-frame generation support to RTX 20-, 30-, and 40-series cards. On RTX 20 and 30 GPUs, AMD's FSR 3.1 handles frame interpolation since Nvidia's own pipeline isn't supported, while RTX 40 cards use Nvidia's DLSS-G for the first generated frame and FSR 3.1 for the rest, enabling up to 6x frame multiplication.

Modders bypass Nvidia's block on DLSS Multi-Frame Generation for RTX 40 GPUs within hours

Nvidia pushed an update through its App that appeared aimed at disabling unofficial mods enabling DLSS Multi-Frame Generation on RTX 40-series GPUs, a feature officially reserved for the newer RTX 50 Blackwell cards. Modders quickly found workarounds, restoring the feature across several games including Resident Evil 9 and Forza Horizon 6 within hours of the update landing.

Independent Tests Show DLSS 5 Carries a Steep Fixed Performance Cost

With frame generation disabled, testing on NBA 2K27 reveals that Nvidia's DLSS 5 imposes a large, largely fixed performance penalty tied to output resolution rather than in-game settings. On an RTX 5090 at max settings, enabling DLSS 5 dropped performance to 76 FPS, and lowering the graphics preset barely helped, gaining just 2 FPS despite a 5% rendering speedup elsewhere.

RPCS3 team calls leaked Nvidia DLSS 5 an 'AI-slop generator'

RPCS3 developers publicly criticized Nvidia's unreleased DLSS 5 technology after modders leaked and tested the DLL on games and the PS3 emulator itself, calling the results 'slop' and accusing the industry of using upscaling and frame generation to mask poor optimization. Some users pushed back, arguing that DLSS and FSR frame generation can work alongside optimization efforts, with Reflex helping offset added latency. RPCS3 says it won't adopt such techniques, noting PS3-era games lack the motion-vector data needed for modern temporal upscalers.

Nvidia's DLSS 5 to debut in NBA 2K27 on September 3

Nvidia confirmed DLSS 5 will officially launch this week, with NBA 2K27 as its sole debut title, ahead of a wider rollout to other games. Nvidia's own 4K benchmarks show only the RTX 5080 and RTX 5090, using 6X Multi Frame Generation plus DLSS Performance mode, with underlying render rates of roughly 39 and 62 FPS before frame generation inflates the final numbers to 233 and 370 FPS.