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Microsoft launches Auto Super Resolution for ROG Xbox Ally X handhelds

Microsoft has officially released Automatic Super Resolution for the ROG Xbox Ally X, ROG Xbox Ally X20, and select Windows Copilot+ PCs with AMD Ryzen chips. Unlike the April preview, the finished version works in undocked handheld mode and no longer requires lowering a game's resolution first, supporting default 1080p play while docked use can upscale to 1440p.

Microsoft releases Auto SR upscaling for Xbox Ally X handheld mode

Microsoft has officially launched Automatic Super Resolution (Auto SR), its DLSS-style upscaling tool, for the Xbox Ally X, Ally X20, and some Copilot Plus PCs. The update extends Auto SR to handheld, battery-powered play and 1080p games, areas previously limited to docked use, while adding a new Performance mode that can reach up to 120fps and support for Auto HDR via Windows updates.

Blender 5.3 adds Gaussian Splat support, DLSS 4.5 Ray Reconstruction, Vulkan default

Blender 5.3 has shipped with the ability to import 3D Gaussian Splats from PLY, SPZ, and glTF files, plus support for Nvidia's DLSS 4.5 Ray Reconstruction as a new denoiser and compatibility with Nvidia RTX Spark devices. The update also makes Vulkan the default graphics backend on Windows (excluding ARM) and Linux, replacing OpenGL, and adds dispersion support to the Principled BSDF shader node in Cycles.

Nvidia details DLSS 4.5 preset options for different GPU tiers

Nvidia's DLSS 4.5 introduces several model presets—K, M, and L—accessible through the app under Graphics > Global Settings > DLSS Override. Preset K targets high-end GPUs for maximum image quality, preset M suits mid-range cards like the RTX 4070 by upscaling from 1080p, and preset L is aimed at older RTX 20 and 30 Series cards, upscaling from 720p for better performance at some cost to image stability.

Newegg cuts ABS Flux II Aqua gaming PC with RTX 5070 to $1,799.99

Newegg has discounted the ABS Flux II Aqua pre-built gaming PC by $500, dropping its price from $2,299.99 to $1,799.99. The build pairs an Intel Core i7-14700F processor with an Nvidia GeForce RTX 5070 GPU, 32GB of DDR5-6000 RAM, and a 1TB Gen 4 NVMe SSD.

Modder brings full Nvidia DLSS 5 feature set to three AMD Radeon GPU generations

Developer Daniel Blanco updated his DLSS-NR mod to version 0.8.0, expanding it beyond Neural Rendering to include DLSS Super Resolution 4.5, Frame Generation, and Ray Reconstruction on AMD Radeon RX 6000, 7000, and 9000 series GPUs. The mod also bundles FSR 4.1.1 for consistency and works through a NeuralHub loader that injects these features into any DirectX 12 game using FSR, DLSS, or XeSS.

Nvidia Updates DLSS 5 With Lighter Overlay and Lower Performance Cost

Nvidia has revised DLSS 5, reducing how intrusive its on-screen indicators are and lowering the performance overhead the feature imposes on games. The upgrade still carries hardware requirements that limit which GPUs can run it, and some visual artifacts in rendered graphics reportedly persist.

Explainer details how NVIDIA DLSS upscaling modes trade quality for frame rate

A technical explainer breaks down NVIDIA's DLSS upscaling technology, describing how GPUs render games at a lower internal resolution before upscaling to a monitor's native output using machine learning models trained on motion, depth and brightness data. It outlines the three main presets—Quality, Balanced and Performance—each rendering from a progressively lower starting resolution, trading fidelity for higher frame rates.

Nvidia updates DLSS 5 to double speed, cut VRAM use by 20%

Nvidia will roll out an updated DLSS 5 model starting with an NBA 2K27 patch on October 16, claiming it doubles rendering performance and increases overall frame rates by up to 40% while cutting 4K VRAM usage by 20%. The company says all future DLSS 5 titles will use this faster model by default, with Hogwarts Legacy gaining support on November 5, Where Winds Meet also receiving it, and classic games getting neural rendering via RTX Remix from October 23.

GPU upscaling tech like DLSS 4.5 and FSR 4 now matches native resolution quality

Modern AI upscaling tools from NVIDIA, AMD and Intel—DLSS 4.5, FSR 4 and XeSS—now render games at lower internal resolutions before using deep learning to upscale them, delivering image quality comparable to native resolution while significantly boosting frame rates. NVIDIA's DLSS 4.5 Multi Frame Generation can push frame rates past 200fps in titles like Hogwarts Legacy using its x6 modifier, though the writer notes it introduces noticeable input latency, while earlier x2 and x3 modifiers perform well with fewer visual artifacts.

OpenDLSS project claims bit-exact Vulkan clone of Nvidia's DLSS 5 neural renderer

A new open-source project called OpenDLSS reimplements the neural network behind Nvidia's DLSS 5, reproducing the same 71-block transformer architecture used in DLSS-NR build 310.8.0, down to matching intermediate outputs at all 75 block boundaries. The project runs on Vulkan using FP8 tensor-core computation, and includes a separate WebGPU browser port that reproduces identical results without tensor cores or FP8 support. Users must supply their own copy of Nvidia's trained model weights to run it.

Newegg discounts ABS Cyclone Aqua PC with RTX 5060 Ti 16GB to $1,399.99

Newegg is selling an ABS Cyclone Aqua prebuilt gaming PC for $1,399.99, a $300 cut from its regular price. The system pairs an Nvidia RTX 5060 Ti 16GB GPU with a 20-core Intel Core i7-14700F processor, 16GB of DDR5 RAM, and a 1TB SSD.