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Capcom to leverage AI to accelerate game development processes

Capcom announced plans to incorporate artificial intelligence tools to reduce the time required for creating new titles, aiming to streamline development without replacing human developers. This move follows the lengthy six-year development cycle of Resident Evil Requiem, which has sold over 8.5 million copies and generated more than $500 million in revenue this year.

Reddit user ports leaked Marvel's Wolverine PS5 code to PC using AI tools

A Reddit user known as Clean-Market5761 built a rough PC port of Marvel's Wolverine using source code stolen in the December 2023 Rhysida ransomware attack on Sony and Insomniac. The port is unfinished, with missing textures and Wolverine's head disabled because its PS5 shader library hasn't been ported over, and the developer says AI helped write scripts and automate asset conversion while manual trial and error handled the rest.

New open-source tool SCSKiller pre-compiles shaders to cut PC game stutter

A solo developer released SCSKiller, an open-source tool that pre-compiles game shaders on a user's PC and stores them in the GPU driver cache to reduce shader-compilation stutter. It supports DirectX 11 and 12 titles on AMD and Nvidia GPUs, and can detect games from Steam, GOG, Epic, Ubisoft Connect and Battle.net, though some games require a brief recording session to identify shaders.

Google publishes support pages detailing Googlebook's Glowbar and Game Controls features

As Googlebook laptops go on sale, Google has added new support documentation explaining features unique to the Android-based devices. The pages detail the RGB Glowbar strip's various lighting states—covering usage, charging, battery level, and Gemini interactions—as well as Game Controls, which lets users map physical keys to on-screen touchscreen controls for Android games.

Windows KB5124010 update causes crashes in apps using AC-3 audio decoding

Microsoft confirmed that installing the optional September 2026 KB5124010 preview update for Windows 11 can crash games, media players and productivity apps that rely on built-in AC-3 (Dolby Digital) audio decoding. Affected apps may fail to launch, close unexpectedly, or work until audio features are triggered. Microsoft says the issue mainly hits legacy software and has not given a timeline for a fix.

German utility SWK ENERGIE launches meinGAMING electricity tariff for gamers

SWK ENERGIE, the municipal utility of Krefeld, Germany, has introduced a tariff called meinGAMING aimed at gaming households with three consumption tiers: Casual Gamer (2,500 kWh/year), Pro Gamer (3,500 kWh/year), and Gaming Households (5,000 kWh/year). The plan carries a higher fixed charge but a lower per-kWh rate, with the utility claiming the electricity is 100% renewable and offering a price guarantee of up to 24 months.

Braid (2015) features innovative gameplay and striking visuals

Braid, released in 2015, offers players intricate puzzles centered around time manipulation, complemented by impressive visual design and a soundtrack by Jami Sieber. Despite some control issues linked to keyboard drivers, the game is praised for its engaging mechanics and aesthetic appeal, though its story remains deliberately ambiguous and open to interpretation.

Jagex unveils RS4, a fourth RuneScape MMO built on Unreal Engine

Jagex revealed RS4 at RuneFest, a new RuneScape MMO built with Unreal Engine, alongside a short trailer showing dragon riding and combat. The game is set in the Sixth Age, years after RuneScape: Dragonwilds, starting players in the Ashenfall region, and Jagex says it will complement rather than replace existing RuneScape titles. Jagex also announced a RuneScape animated series in early development with Lyrical Animation and YouTuber MoistCr1TiKaL.

AI-generated 'Taipei GTA' browser game draws 1.2 million concurrent players in three days

Developer AICodeWith released a free, browser-based open-world game called Taipei GTA, built using AI coding tools and reportedly costing around $10,000 in tokens to create. According to Taiwanese TV reports, the game amassed 1.2 million concurrent players within three days of launch, with no official press release accompanying its release. The game recreates Taipei landmarks like Ximending and Taipei Main Station and runs on the Vercel cloud platform.

Video Game History Foundation's digital archive surpasses 5000 magazines

The Video Game History Foundation announced its digital archive now holds more than 5000 out-of-print magazines, up from the 1500-plus it launched with roughly a year and a half ago. The collection spans 1981 to 2026, totals nearly 600,000 pages, and was built with scans from community archiving groups, industry alumni, and individual contributors.

Capcom to add AI tools to RE Engine under new REX initiative

Capcom announced plans to overhaul its proprietary RE Engine through a project called REX, aiming to make it a 'game engine of the AI generation.' Programmer Satoshi Ishida said the AI would be used to streamline development workflows as game assets grow larger and development times lengthen, rather than to generate in-game content itself.

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