Blender: Beyond Mouse and Keyboard
Hjalti playing with the sculpting mockup. Multi-touch interfaces like tablets have been common for years, but only recently thanks to increased processing power, have they started to serve as primary computing devices. To support Blender’s mission of making 3D technology accessible to everyone, it’s important to fully embrace these platforms. Some of these devices include Apple iPad, Microsoft Surface, Huawei MatePad, and the Wacom MovinkPad, among others. The idea is to bring the full power