ZX Spectrum graphics magic
Hey friends! (Or just curious readers peeking under the hood of good old retro games). My previous article on calculating angles with integers was well-received. Several people wrote to me, some asked questions, others offered their own algorithm variations, and it turns out there are quite a few ZX Spectrum programming enthusiasts – it’s fascinating, and that’s what all this is for! In my new article, I wanted to talk in detail about drawing lines and other primitives on the Speccy, but I sud