Published on: 2025-04-20 20:48:54
Have you ever wondered how a touch screen knows you are touching it? Well, it has these layers of transparent metal electrodes embedded in the display. When your finger gets close to the screen it causes a disturbance in the magnetic field that the electrodes sense. FIG_ 002 Because the electrodes are laid out on a grid, they can report back the x and y co-ordinates of the disturbance to the operating system. Pretty neat. Or maybe you’ve wondered why we call it a Gaussian blur? When we blur a
Keywords: blur curves display electrodes fig_
Find related items on AmazonPublished on: 2025-05-09 06:13:11
This post from Rive's Head of Runtime Chris Dalton shows how we built a fully vector-based feathering system from scratch. It’s a deep dive into the Rive Renderer, why it’s more performant, and how it solves a problem that legacy specs never could. March, 2024. GDC. I was talking to a colleague when Sarah Warn , our VP of Growth, came over and asked, “Hey, could you please do glows and shadows?” She wasn’t asking on a whim. Designers had been requesting this for a while. She knew that if we shi
Keywords: blur edges gaussian rive vector
Find related items on AmazonPublished on: 2025-05-25 19:07:39
In many robotics and VR/AR applications, fast camera motions cause a high level of motion blur, causing existing camera pose estimation methods to fail. In this work, we propose a novel framework that leverages motion blur as a rich cue for motion estimation rather than treating it as an unwanted artifact. Our approach works by predicting a dense motion flow field and a monocular depth map directly from a single motion-blurred image. We then recover the instantaneous camera velocity by solving a
Keywords: blur camera estimation methods motion
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